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2015_06_20
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mikereidis committed Jun 20, 2015
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88 changes: 88 additions & 0 deletions AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="ca.yyx.hu"
android:versionCode="6"
android:versionName="2015_06_20" >

<uses-feature android:name="android.hardware.usb.host" android:required="false"/>
<uses-feature android:name="android.hardware.screen.landscape" android:required="false"/>
<uses-feature android:name="android.hardware.wifi" android:required="false"/>

<uses-sdk android:minSdkVersion="16" />


<!--
<supports-screens android:smallScreens="false"
android:normalScreens="false"
android:largeScreens="true"
android:xlargeScreens="true"/>
-->


<uses-permission android:name="android.permission.WAKE_LOCK" />

<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"></uses-permission>
<uses-permission android:name="android.permission.CHANGE_WIFI_STATE"></uses-permission>

<uses-permission android:name="android.permission.ACCESS_SUPERUSER"/>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.READ_PHONE_STATE"/>
<uses-permission android:name="android.permission.BROADCAST_STICKY"/>
<uses-permission android:name="android.permission.BLUETOOTH"/>
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.WRITE_SETTINGS" />
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW" />


<application android:label="Headunit"
android:icon="@drawable/hu_icon_256"
android:hardwareAccelerated="true">

<!--
<application android:label="@string/app_name"
android:icon="@drawable/ic_app"
android:hardwareAccelerated="true">
-->

<!--
android:theme="@android:style/Theme.Holo"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:screenOrientation="landscape"
android:screenOrientation="portrait"
-->
<activity android:name=".hu_act"
android:label="Headunit"
android:launchMode="singleInstance"

android:screenOrientation="landscape"

android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
>
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED"/>
<category android:name="android.intent.category.DEFAULT" />
<!--
-->
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>

<meta-data android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED"
android:resource="@xml/usb_device_filter"/>
<!--
-->

<!--
-->
</activity>

</application>
</manifest>
<!--
-->

29 changes: 29 additions & 0 deletions COPYRIGHT_MICHAEL_REID_GPLv3AFFERO.txt
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Headunit for Android Auto (tm) is a software based headunit compatible with Android Auto.

You accept all liability for any reason by using, distributing, doing, or not doing anything else in respect of this software.

This software is experimental and may be distracting. Use it only for testing at this time. Do NOT use this software while operating a vehicle of any sort.

Please drive, cycle, walk, boat, fly and operate every other transport safely.


Headunit for Android Auto is Copyright 2011-2015 Michael A. Reid ([email protected]). All rights are reserved.

Please contact [email protected] to license for commercial use.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.


Android Auto is a trademark of Google Inc.
47 changes: 47 additions & 0 deletions README_OPENSOURCE_BUILDING.txt
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Headunit for Android Auto (tm) is a software based headunit compatible with Android Auto. Android Auto is a trademark of Google Inc.

Headunit for Android Auto is Copyright 2011-2015 Michael A. Reid ([email protected]). All rights are reserved.

Please contact [email protected] to license for commercial use.

See COPYRIGHT_MICHAEL_REID_GPLv3AFFERO.txt file for the standard GPLv3 AFFERO licensing notice and more.



Saturday June 20, 2015:

Hello from Canada... :)

See the build_headunit bash script to build from Linux. Edit the first few lines for your environment.

Besides the Android ant build for the Java code, the Android NDK is needed.

Please forgive all the usual transgressions; this code, like all real world code, has plenty of flaws and "character".

Real life coding, trying to solve real problems of people, often requires compromise, and hasty and messy coding is one such.

At this time, I'll mostly blame the fact that I've only put 200 hours or so into coding this app; at least 450 hours were spent doing painstaking reverse engineering, and much more is still needed.

I will fix and re-organize the code a lot, because that's best in the long run.

About me: I've been developing, and building electronics and computer equipment since I became a teen in the mid 1970's, on the first microprocessors, before even assemblers,
hacking "machine language" in binary, hex, or even octal on the front panel switches of the PDP-11/05 that I wire-wrapped and built a 40x12 Unibus display peripheral for.... :)


I'm not too experienced with Git and open source so please excuse related idiosyncracies.

Feel free to share any thoughts to [email protected] or on my Headunit thread on XDA forum: forum.xda-developers.com/general/paid-software/android-4-1-headunit-android-auto-t3125252/


Spirit is my full time job, but I'm sorry to say I still make less than half of my corporate salaries, and work about twice the hours, for the last almost 4 years, from early 2011.

I appreciate the financial support of people buying my apps, Spirit2: https://play.google.com/store/apps/details?id=fm.a2d.s2 and the older Spirit1: https://play.google.com/store/apps/details?id=com.mikersmicros.fm_unlock

I am also happy to accept Paypal "donations" to my [email protected] address : https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=mikereidis%40gmail%2ecom&lc=CA&item_name=Spirit%20FM%20%2d%20Mike%20Reid&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted

The commercial Spirit2 has many features that are not in this Spirit2 Free app. As time goes by, I may move paid features to the Free version. The closer I can get to a "normal" salary, the more willing I will be to do so.


Thanks ! :)
Mike Reid.
92 changes: 92 additions & 0 deletions build.xml
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<?xml version="1.0" encoding="UTF-8"?>
<project name="hu" default="help">

<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />

<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />

<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>

<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />

<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>

<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />

<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />

</project>
25 changes: 25 additions & 0 deletions build_headunit
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#!/bin/bash
export MY_KEYSTORE_FILE="/home/mike/dev/key/headunit_key"
export MY_KEYSTORE_PASS="password"
export MY_KEY_NAME="mikereidis_key"
export WS="/home/mike/dev"
export PROJ="hu"
cd $WS/$PROJ

rm -rf obj # obj/local/armeabi/*
rm -rf libs # libs/armeabi/

mkdir libs

android update project --target android-21 --path . --name $PROJ

echo ndk-build start
time ndk-build # 2>&1 |grep -i error

ant -q clean release

jarsigner -storepass $MY_KEYSTORE_PASS -sigalg MD5withRSA -digestalg SHA1 -keystore $MY_KEYSTORE_FILE -signedjar bin/$PROJ-release-unaligned.apk bin/$PROJ-release-unsigned.apk $MY_KEY_NAME
zipalign -f 4 bin/$PROJ-release-unaligned.apk bin/$PROJ-release.apk

#adb install -r bin/$PROJ-release.apk

62 changes: 62 additions & 0 deletions jni/Android.mk
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##
LOCAL_PATH:= $(call my-dir)

#include $(call all-subdir-makefiles)

# lul / libusb std linux
# lua / libusb std android libusbnok: https://github.com/Gritzman/libusb
# luh / libusbhost google

# JNI utilities
include $(CLEAR_VARS)
LOCAL_MODULE := hu_jni

LOCAL_CFLAGS := -fvisibility=hidden

LOCAL_SRC_FILES := hu_jni.c hu_usb.c hu_aap.c hu_ssl.c hu_aad.c hu_uti.c

#LOCAL_LDLIBS := -llog -l/home/m/dev/hu/jni/libs/libssl.so -l/home/m/dev/hu/jni/libs/libcrypto.so -l/home/m/dev/hu/jni/libs/libusbnok.so
LOCAL_LDLIBS := -llog -l/home/m/dev/hu/jni/libs/libssl.a -l/home/m/dev/hu/jni/libs/libcrypto.a -l/home/m/dev/hu/jni/libs/libusbnok.a


#LOCAL_SHARED_LIBRARIES := libs/libusbnok.a
include $(BUILD_SHARED_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := usb_reset
LOCAL_SRC_FILES := usb_reset.c
LOCAL_LDLIBS := -llog
##include $(BUILD_EXECUTABLE)

# hu_usb AA Test for Linux with exist libusb std: lul / libusb std linux ~/b/ba
# hu_usb AA Test for Android with built libusb nok: lua / libusb std android ndk-build
include $(CLEAR_VARS)
LOCAL_MODULE := hu
LOCAL_SRC_FILES := hu_mai.c hu_usb.c hu_aap.c hu_ssl.c hu_aad.c hu_uti.c
LOCAL_LDLIBS := -llog -l/home/m/dev/hu/jni/libs/libssl.so -l/home/m/dev/hu/jni/libs/libcrypto.so -l/home/m/dev/hu/jni/libs/libusbnok.so
#LOCAL_SHARED_LIBRARIES := /home/m/dev/hu/jni/libs/libusbnok.a
#LOCAL_SHARED_LIBRARIES := liblog
#LOCAL_STATIC_LIBRARIES
#include $(BUILD_EXECUTABLE)


# SSL wrapper:
include $(CLEAR_VARS)
LOCAL_MODULE:= sslwrapper_jni
LOCAL_SRC_FILES:= sslwrapper_jni.c hu_aad.c hu_uti.c
LOCAL_LDLIBS := -llog
#LOCAL_SHARED_LIBRARIES := liblog
#include $(BUILD_SHARED_LIBRARY)



# hu_ush AA Test for Android with exist libusbhost: luh / libusbhost google ndk-build
include $(CLEAR_VARS)
LOCAL_MODULE := hu_ush
LOCAL_SRC_FILES := hu_ush.c hu_aad.c hu_uti.c
LOCAL_LDLIBS := -llog -l/home/m/dev/hu/jni/libs/libcrypto.a -l/home/m/dev/hu/jni/libs/libssl.a -l/home/m/dev/hu/jni/libs/libusbhost.so
#LOCAL_SHARED_LIBRARIES := liblog
#include $(BUILD_EXECUTABLE)


12 changes: 12 additions & 0 deletions jni/Application.mk
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APP_ABI := armeabi
#APP_ABI := all

#APP_PLATFORM := android-16

APP_PIE := true

#Always release ?
#APP_OPTIM := release # ndk-build NDK_DEBUG=0
#APP_OPTIM := debug # ndk-build NDK_DEBUG=1

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