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cleanup comments and usings
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joekolodz committed Oct 18, 2023
1 parent 5ac4b78 commit b01f3d6
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Showing 3 changed files with 0 additions and 5 deletions.
1 change: 0 additions & 1 deletion Assets/Scripts/ExplosionPool.cs
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@@ -1,5 +1,4 @@
using UnityEngine;
using UnityEngine.UIElements;

public class ExplosionPool : MonoBehaviour
{
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1 change: 0 additions & 1 deletion Assets/Scripts/LaunchRocket.cs
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Expand Up @@ -16,7 +16,6 @@ public static GameObject Launch(RocketSpawn rocketSpawn, float forceMultiplier)

public static GameObject Launch(RocketSpawn rocketSpawn, Vector3 newPosition, float forceMultiplier)
{
//var x = rocketSpawn.rocket;
var r = ObjectPooler.Instance.GetRocket();
if (r)
{
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3 changes: 0 additions & 3 deletions Assets/Scripts/PowerUp.cs
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Expand Up @@ -51,10 +51,7 @@ private PowerUpManager()

private void Awake()
{
//DontDestroyOnLoad(gameObject);
//ResetPowerUp();
SceneManager.sceneLoaded += SceneManager_sceneLoaded;
//LaserBlastPrefab = (GameObject)Resources.Load("prefabs/Laser Blast");
}

private void OnDestroy()
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