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README
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Mineways, a Minecraft mapper and exporter.
by Eric Haines, [email protected]
begun 11/14/2011
http://vokselia.com
See index.html at http://mineways.com for documentation links, credits, etc.
You need to pick the right version of Mineways, depending on your version of Minecraft:
Version 2.* works on Minecraft 1.2 worlds and after (Anvil format).
Version 1.* works on Minecraft 1.1 worlds and earlier (McRegion format).
From minutor, http://seancode.com/minutor/, where much of the original code came from:
All 3 platform source files are here.
MinewaysMap/ contains the map generating code used by all 3 versions. (in C)
Win/ contains the Windows UI (in C++)
OSX/ contains the OSX UI (in ObjC)
./ contains the GTK UI. (in C)
COMPILING:
---------
Windows - (You can compile this with Visual Studio Express 2010)
Open Minewayswin.sln in Visual C++, switch the target to Release, compile the solution to
generate Mineways.exe
Run make_installer.bat to make the Mineways.msi installer.
(This part requires you to install WiX)
OSX -
Open Mineways.xcodeproj in XCode. Compile the solution to
generate Mineways.app
Run DiskUtility to create a dmg. Put app in dmg. :)
Linux -
$ make
$ sudo make install
Linux .deb creation -
first you need to create a pbuilder environment for Lucid (10.04 LTS).
$ pbuilder-dist lucid create
if you're on amd64 and want to create an i386 version, do this too:
$ pbuilder-dist lucid i386 create
once that's done, you won't need to do that again, except maybe
to run pbuilder-dist lucid update to install new patches
Next we need to build the tar.gz and .dsc
$ cd Mineways
$ debuild -S -us
(-us means don't sign the .dsc)
Finally we want to compile the .dsc and tar.gz into a .deb
$ cd ..
$ pbuilder-dist lucid build *.dsc
and if we want to do it for i386 on amd64:
$ pbuilder-dist lucid i386 build *.dsc