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Exports models from Minecraft for 3D printing or rendering
johnaidenrohde/Mineways
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Mineways, a Minecraft mapper and exporter. by Eric Haines, [email protected] begun 11/14/2011 http://vokselia.com See index.html at http://mineways.com for documentation links, credits, etc. You need to pick the right version of Mineways, depending on your version of Minecraft: Version 2.* works on Minecraft 1.2 worlds and after (Anvil format). Version 1.* works on Minecraft 1.1 worlds and earlier (McRegion format). From minutor, http://seancode.com/minutor/, where much of the original code came from: All 3 platform source files are here. MinewaysMap/ contains the map generating code used by all 3 versions. (in C) Win/ contains the Windows UI (in C++) OSX/ contains the OSX UI (in ObjC) ./ contains the GTK UI. (in C) COMPILING: --------- Windows - (You can compile this with Visual Studio Express 2010) Open Minewayswin.sln in Visual C++, switch the target to Release, compile the solution to generate Mineways.exe Run make_installer.bat to make the Mineways.msi installer. (This part requires you to install WiX) OSX - Open Mineways.xcodeproj in XCode. Compile the solution to generate Mineways.app Run DiskUtility to create a dmg. Put app in dmg. :) Linux - $ make $ sudo make install Linux .deb creation - first you need to create a pbuilder environment for Lucid (10.04 LTS). $ pbuilder-dist lucid create if you're on amd64 and want to create an i386 version, do this too: $ pbuilder-dist lucid i386 create once that's done, you won't need to do that again, except maybe to run pbuilder-dist lucid update to install new patches Next we need to build the tar.gz and .dsc $ cd Mineways $ debuild -S -us (-us means don't sign the .dsc) Finally we want to compile the .dsc and tar.gz into a .deb $ cd .. $ pbuilder-dist lucid build *.dsc and if we want to do it for i386 on amd64: $ pbuilder-dist lucid i386 build *.dsc
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Exports models from Minecraft for 3D printing or rendering
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