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Win Quake

This is an attempt to build Quake using Visual Studio 2015 by following Philip Buuck's Handmade Quake series.

Prerequisites

  • Visual Studio 2015
  • A full or shareware version of Quake (id didn't open source the maps, models, textures, and sounds)

Getting Started

  1. Copy the Quake Id1 directory to src\WinQuake\.
  2. Run the project in Visual Studio.

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Quake GPL Source Release

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  • C 96.9%
  • C++ 3.1%