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Race condition when scheduling and cancelling renders in quick succession (multiple times per second) where rendering would no longer work until a server restart
Crash on startup when a corrupted dirty_chunks.json was present (now gracefully handles the lost data, printing a warning to console)
Some non-English translations had MiniMessage in fields designed for plain text
paper: Ignore cancelled WorldUnloadEvents
sponge: Disabling the map for a world does not always work
Changed
Major code refactor, facilitated by moving dependency injection to Guice
Improvements to both image and general file I/O
Lazily initialize image buffers, and don't write empty regions to disk
Rewrite render scheduling code, fixes aforementioned race condition issue, and increases responsiveness of scheduling and cancelling renders
Use order to determine the default world on the web ui