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import java.awt.Color; | ||
import java.awt.Graphics; | ||
import java.awt.Graphics2D; | ||
import java.awt.event.KeyEvent; | ||
import java.util.ArrayList; | ||
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/** | ||
* The goal of this project is to explore 3D rendering in Java. | ||
* | ||
* @author Justin C | ||
*/ | ||
public class Central extends Controller | ||
{ | ||
/** | ||
* Stores whether shadows is enabled for all shadow-bound Models. | ||
*/ | ||
public static boolean shadows; | ||
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/** | ||
* Used to count the number of triangles being rendered. | ||
*/ | ||
private int trisCount, updateTris, pipelineSize; | ||
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/** | ||
* Stores GUI info. | ||
*/ | ||
private boolean paused, showHUD; | ||
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/** | ||
* Resets constants. | ||
*/ | ||
public void reset() | ||
{ | ||
shadows = false; | ||
paused = false; | ||
showHUD = true; | ||
Writer.reset(); | ||
Movement.reset(); | ||
Rotation.reset(); | ||
} | ||
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public void initialize() | ||
{ | ||
System.out.println(Arguments.INSTRUCTIONS); | ||
Arguments.initialize(); | ||
reset(); | ||
} | ||
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public void tick(long frameCount) | ||
{ | ||
// Triangle counter. | ||
updateTris %= 60; | ||
updateTris++; | ||
if (updateTris == 60) | ||
trisCount = pipelineSize; | ||
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if (paused) | ||
return; | ||
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// Camera controls. | ||
if (mouseOver(0, 0, 200, Writer.HEIGHT)) | ||
Rotation.slowL(); | ||
if (mouseOver(Writer.WIDTH - 200, 0, 200, Writer.HEIGHT)) | ||
Rotation.slowR(); | ||
if (mouseOver(0, 0, Writer.WIDTH, 200)) | ||
Rotation.slowU(); | ||
if (mouseOver(0, Writer.HEIGHT - 200, Writer.WIDTH, 200)) | ||
Rotation.slowD(); | ||
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if (mouseOver(0, 0, 100, Writer.HEIGHT)) | ||
Rotation.fastL(); | ||
if (mouseOver(Writer.WIDTH - 100, 0, 100, Writer.HEIGHT)) | ||
Rotation.fastR(); | ||
if (mouseOver(0, 0, Writer.WIDTH, 100)) | ||
Rotation.fastU(); | ||
if (mouseOver(0, Writer.HEIGHT - 100, Writer.WIDTH, 100)) | ||
Rotation.fastD(); | ||
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for (Model p : Model.pipeline) | ||
p.tick(); | ||
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for (AnimatedModel p : AnimatedModel.pipeline) | ||
p.tick(); | ||
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// All other tick methods. | ||
Rotation.tick(); | ||
Movement.tick(Rotation.heading); | ||
} | ||
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public void render(Graphics g, long frameCount) | ||
{ | ||
Graphics2D g2 = (Graphics2D) g; | ||
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// Draws the background. | ||
g2.setColor(Color.black); | ||
g2.fillRect(0, 0, Writer.WIDTH, Writer.HEIGHT); | ||
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// The list of all triangles to be rendered. | ||
ArrayList<Triangle> pipeline = new ArrayList<Triangle>(); | ||
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for (Model p : Model.pipeline) | ||
p.addTo(pipeline, shadows); | ||
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for (AnimatedModel p : AnimatedModel.pipeline) | ||
p.addTo(pipeline, shadows); | ||
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// Gets the number of triangle to be rendered. | ||
pipelineSize = pipeline.size(); | ||
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// Draws all entities. | ||
g2.drawImage( | ||
Triangle.getImage(pipeline, | ||
new Basis(Movement.pos, Rotation.pitch, Rotation.heading), | ||
Writer.WIDTH, Writer.HEIGHT, | ||
Rotation.near, Rotation.far, Rotation.zoom), 0, 0, null); | ||
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if (showHUD) | ||
{ | ||
// A text array that stores HUD info. | ||
String[] textBox = { | ||
"FPS: " + frameCount, | ||
"Position: " + Movement.pos, | ||
"Shadows: " + shadows, | ||
"Heading / Pitch: " + Matrix.round(Rotation.heading, 3) + | ||
" / " + Matrix.round(Rotation.pitch, 3), | ||
"View Length / Zoom: " + Matrix.round(Rotation.near, 3) + | ||
" / " + Matrix.round(Rotation.zoom, 3), | ||
"Triangle Count: " + trisCount | ||
}; | ||
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// Draws the HUD. | ||
for (int i = 0; i < textBox.length; i++) | ||
Writer.showText(g2, textBox[i], 10, 20 * i + 20); | ||
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// Draws the center pointer. | ||
g2.setColor(Color.white); | ||
g2.fillRect(Writer.WIDTH / 2 - 3, Writer.HEIGHT / 2 - 3, 8, 8); | ||
g2.setColor(Color.black); | ||
g2.fillRect(Writer.WIDTH / 2 - 2, Writer.HEIGHT / 2 - 2, 6, 6); | ||
} | ||
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if (paused) | ||
{ | ||
// Pause GUI. | ||
g2.setColor(Color.white); | ||
g2.fillRect(Writer.WIDTH / 2 - 200, 400, 400, 128); | ||
g2.setColor(Color.gray); | ||
g2.fillRect(Writer.WIDTH / 2 - 190, 410, 380, 108); | ||
Writer.setMainFont("times new roman", 0, 80); | ||
Writer.showText(g2, "PAUSED", 490); | ||
Writer.setMainFont("times new roman", 0, 14); | ||
} | ||
} | ||
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public void keyPressed() | ||
{ | ||
Movement.pressKeys(keyCode); | ||
} | ||
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public void keyTyped() | ||
{ | ||
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} | ||
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public void keyReleased() | ||
{ | ||
Movement.releaseKeys(keyCode); | ||
Rotation.releaseKeys(keyCode); | ||
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if (keyCode == KeyEvent.VK_E) | ||
showHUD = !showHUD; | ||
if (keyCode == KeyEvent.VK_CONTROL) | ||
paused = !paused; | ||
} | ||
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public void wheelInput() | ||
{ | ||
Rotation.scroll(wheel); | ||
} | ||
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public void mouseInput(int eventMouse) | ||
{ | ||
if (clicks <= 0 || eventMouse != 1) | ||
return; | ||
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if (!paused) | ||
{ | ||
// Left clicking in renderer. | ||
if (button == 1) | ||
reset(); | ||
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// Right clicking in renderer. | ||
if (button == 3) | ||
shadows = !shadows; | ||
} | ||
} | ||
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public static void main(String[] args) | ||
{ | ||
new Loader(Writer.WIDTH, Writer.HEIGHT, "3D Rendering in Java", 60, new Central()); | ||
} | ||
} |
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import java.awt.Graphics; | ||
import java.awt.event.KeyEvent; | ||
import java.awt.event.KeyListener; | ||
import java.awt.event.MouseEvent; | ||
import java.awt.event.MouseListener; | ||
import java.awt.event.MouseMotionListener; | ||
import java.awt.event.MouseWheelEvent; | ||
import java.awt.event.MouseWheelListener; | ||
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/** | ||
* Organizes mouse & keyboard inputs and ensures that every subclass has | ||
* initialize, tick, render, and input methods. | ||
* | ||
* @author Justin C | ||
*/ | ||
public abstract class Controller | ||
implements KeyListener, MouseMotionListener, MouseWheelListener, MouseListener | ||
{ | ||
/** | ||
* The Virtual Keyboard key that was most recently interacted with. | ||
*/ | ||
public int keyCode; | ||
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/** | ||
* (xM, yM) corresponds to the coordinates of the mouse. | ||
*/ | ||
public int xM, yM; | ||
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/** | ||
* The number of times that the mouse has clicked. The interval that must pass | ||
* before this number resets to 0 depends on the system. | ||
*/ | ||
public int clicks; | ||
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/** | ||
* The mouse button that was most recently interacted with. | ||
* (1 = left mouse button, 2 = scroll wheel button, 3 = right mouse button) | ||
*/ | ||
public int button; | ||
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/** | ||
* Is -1 or 1, depending on the direction of the most recent wheel rotation. | ||
* The action that constitutes rotating the mouse wheel "up" or "down" depends | ||
* on the system. | ||
*/ | ||
public int wheel; | ||
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public abstract void initialize(); | ||
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public abstract void tick(long frameCount); | ||
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public abstract void render(Graphics g, long frameCount); | ||
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public abstract void keyPressed(); | ||
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public abstract void keyTyped(); | ||
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public abstract void keyReleased(); | ||
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public abstract void wheelInput(); | ||
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/** | ||
* Manages all mouse input, subdivided into 7 events by the eventDescription. | ||
* | ||
* @param eventDescription | ||
* Is -3 when the mouse enters a window. Is 3 when the mouse exits a window. | ||
* Is -2 when the mouse is moved. Is 2 when the mouse is dragged. Is -1 when | ||
* the mouse is pressed. Is 1 when the mouse is released. Is 0 when the mouse | ||
* is pressed and released. | ||
*/ | ||
public abstract void mouseInput(int eventDescription); | ||
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/** | ||
* Detects if the mouse is within the rectangle that has a top-left corner of | ||
* (x, y) and dimensions (w, h). | ||
*/ | ||
public boolean mouseOver(int x, int y, int w, int h) | ||
{ | ||
return xM > x && xM < x + w && yM > y && yM < y + h; | ||
} | ||
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/* | ||
* All subsequent methods take a KeyEvent, MouseWheelEvent, or MouseEvent as a | ||
* parameter. The event's traits are used to adjust the fields of this class | ||
* accordingly and call the abstract method associated with the event. | ||
*/ | ||
public void keyPressed(KeyEvent e) | ||
{ | ||
keyCode = e.getKeyCode(); | ||
keyPressed(); | ||
} | ||
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public void keyTyped(KeyEvent e) | ||
{ | ||
keyCode = e.getKeyCode(); | ||
keyTyped(); | ||
} | ||
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public void keyReleased(KeyEvent e) | ||
{ | ||
keyCode = e.getKeyCode(); | ||
keyReleased(); | ||
} | ||
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public void mouseWheelMoved(MouseWheelEvent e) | ||
{ | ||
wheel = e.getWheelRotation(); | ||
wheelInput(); | ||
} | ||
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public void setMouseValues(MouseEvent e) | ||
{ | ||
xM = e.getX(); | ||
yM = e.getY(); | ||
button = e.getButton(); | ||
clicks = e.getClickCount(); | ||
} | ||
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public void mouseEntered(MouseEvent e) | ||
{ | ||
setMouseValues(e); | ||
mouseInput(-3); | ||
} | ||
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public void mouseExited(MouseEvent e) | ||
{ | ||
setMouseValues(e); | ||
mouseInput(3); | ||
} | ||
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public void mouseMoved(MouseEvent e) | ||
{ | ||
setMouseValues(e); | ||
mouseInput(-2); | ||
} | ||
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public void mouseDragged(MouseEvent e) | ||
{ | ||
setMouseValues(e); | ||
mouseInput(2); | ||
} | ||
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public void mousePressed(MouseEvent e) | ||
{ | ||
setMouseValues(e); | ||
mouseInput(-1); | ||
} | ||
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public void mouseReleased(MouseEvent e) | ||
{ | ||
setMouseValues(e); | ||
mouseInput(1); | ||
} | ||
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public void mouseClicked(MouseEvent e) | ||
{ | ||
setMouseValues(e); | ||
mouseInput(0); | ||
} | ||
} |
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