-
Notifications
You must be signed in to change notification settings - Fork 17
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
6545ef3
commit 5a489af
Showing
5 changed files
with
200 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,32 @@ | ||
<!DOCTYPE html> | ||
<html> | ||
|
||
<head> | ||
<meta charset="UTF-8"> | ||
<title>Babylon JS Electron App</title> | ||
<style> | ||
html, | ||
body { | ||
overflow: hidden; | ||
width: 100%; | ||
height: 100%; | ||
margin: 0; | ||
padding: 0; | ||
} | ||
|
||
#render-canvas { | ||
width: 100%; | ||
height: 100%; | ||
touch-action: none; | ||
} | ||
</style> | ||
</head> | ||
|
||
<body> | ||
<canvas id="render-canvas"></canvas> | ||
<script> | ||
require('./app/renderer.js'); | ||
</script> | ||
</body> | ||
|
||
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,39 @@ | ||
{ | ||
"name": "babylonjselectron", | ||
"version": "1.0.0", | ||
"description": "This is a babylonjs electron sample", | ||
"main": "./app/main.js", | ||
"scripts": { | ||
"build": "tsc", | ||
"start": "electron ./app/main.js", | ||
"dist": "build", | ||
"test": "echo \"Error: no test specified\" && exit 1" | ||
}, | ||
"author": "", | ||
"license": "ISC", | ||
"dependencies": { | ||
"babylonjs": "^3.1.1" | ||
}, | ||
"devDependencies": { | ||
"typescript": "^2.6.2", | ||
"electron-builder": "^19.49.0", | ||
"electron": "^1.7.9" | ||
}, | ||
"build": { | ||
"appId": "yourappid", | ||
"dmg": { | ||
"contents": [ | ||
{ | ||
"x": 110, | ||
"y": 0 | ||
}, | ||
{ | ||
"x": 240, | ||
"y": 0, | ||
"type": "link", | ||
"path": "/Applications" | ||
} | ||
] | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,56 @@ | ||
import { app, BrowserWindow } from "electron"; | ||
import * as path from "path"; | ||
import * as url from "url"; | ||
|
||
let mainWindow: Electron.BrowserWindow; | ||
|
||
function createWindow() { | ||
// Create the browser window. | ||
mainWindow = new BrowserWindow({ | ||
height: 600, | ||
width: 800, | ||
}); | ||
|
||
// and load the index.html of the app. | ||
mainWindow.loadURL(url.format({ | ||
pathname: path.join(__dirname, "../index.html"), | ||
protocol: "file:", | ||
slashes: true, | ||
})); | ||
|
||
// Open the DevTools. | ||
mainWindow.webContents.openDevTools(); | ||
|
||
// Emitted when the window is closed. | ||
mainWindow.on("closed", () => { | ||
// Dereference the window object, usually you would store windows | ||
// in an array if your app supports multi windows, this is the time | ||
// when you should delete the corresponding element. | ||
mainWindow = null; | ||
}); | ||
} | ||
|
||
// This method will be called when Electron has finished | ||
// initialization and is ready to create browser windows. | ||
// Some APIs can only be used after this event occurs. | ||
app.on("ready", createWindow); | ||
|
||
// Quit when all windows are closed. | ||
app.on("window-all-closed", () => { | ||
// On OS X it is common for applications and their menu bar | ||
// to stay active until the user quits explicitly with Cmd + Q | ||
if (process.platform !== "darwin") { | ||
app.quit(); | ||
} | ||
}); | ||
|
||
app.on("activate", () => { | ||
// On OS X it"s common to re-create a window in the app when the | ||
// dock icon is clicked and there are no other windows open. | ||
if (mainWindow === null) { | ||
createWindow(); | ||
} | ||
}); | ||
|
||
// In this file you can include the rest of your app"s specific main process | ||
// code. You can also put them in separate files and require them here. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,57 @@ | ||
import * as BABYLON from 'babylonjs'; | ||
|
||
export default class Renderer { | ||
private _canvas: HTMLCanvasElement; | ||
private _engine: BABYLON.Engine; | ||
private _scene: BABYLON.Scene; | ||
|
||
createScene(canvas: HTMLCanvasElement, engine: BABYLON.Engine) { | ||
this._canvas = canvas; | ||
|
||
this._engine = engine; | ||
|
||
// This creates a basic Babylon Scene object (non-mesh) | ||
const scene = new BABYLON.Scene(engine); | ||
this._scene = scene; | ||
|
||
// This creates and positions a free camera (non-mesh) | ||
const camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene); | ||
|
||
// This targets the camera to scene origin | ||
camera.setTarget(BABYLON.Vector3.Zero()); | ||
|
||
// This attaches the camera to the canvas | ||
camera.attachControl(canvas, true); | ||
|
||
// This creates a light, aiming 0,1,0 - to the sky (non-mesh) | ||
const light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene); | ||
|
||
// Default intensity is 1. Let's dim the light a small amount | ||
light.intensity = 0.7; | ||
|
||
// Our built-in 'sphere' shape. Params: name, subdivs, size, scene | ||
const sphere = BABYLON.Mesh.CreateSphere("sphere1", 16, 2, scene); | ||
|
||
// Move the sphere upward 1/2 its height | ||
sphere.position.y = 1; | ||
|
||
// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene | ||
const ground = BABYLON.Mesh.CreateGround("ground1", 6, 6, 2, scene); | ||
} | ||
|
||
initialize(canvas: HTMLCanvasElement) { | ||
const engine = new BABYLON.Engine(canvas, true); | ||
this.createScene(canvas, engine); | ||
|
||
engine.runRenderLoop(() => { | ||
this._scene.render(); | ||
}); | ||
|
||
window.addEventListener('resize', function () { | ||
engine.resize(); | ||
}); | ||
} | ||
} | ||
|
||
const renderer = new Renderer(); | ||
renderer.initialize(document.getElementById('render-canvas') as HTMLCanvasElement); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
{ | ||
"compilerOptions": { | ||
"target": "es6", | ||
"module": "commonjs", | ||
"noImplicitAny": true, | ||
"sourceMap": true, | ||
"outDir": "app", | ||
"baseUrl": ".", | ||
"paths": { | ||
"*": ["node_modules/*"] | ||
} | ||
}, | ||
"include": [ | ||
"src/**/*" | ||
] | ||
} |