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TweaKBP

This is a Minetest modpack to allow for minor tweaks that I wanted. Currently, the additions are:

crafts (mod)

  • Provides an alternative Red Dye.
  • Provides for 'charcoal' by allowing crafting of Coal Lump in furnace. This could provide a way for new players to get torches (presupposing the existence of furnaces).
  • Provides a non-toxic use of Red Mushrooms.

signalfurnace (mod)

Doesn't do anything new, yet. I'm trying to create a furnace which emits a signal when it runs out of fuel or cookable material or is full of cooked material.
The extended ideal would be setting up register functions for:

  • no fuel (useful for fuel adding systems)
  • no cookable (useful for raw ingredient adding systems)
  • cooking started (useful for raw ingredient adding systems)
  • cooked (useful for storage movement systems)
  • full cooked (useful for storage movement systems)

TODO

  • Create a 'Charcoal Lump' fuel
    • Ideally, it should use one group:tree as raw, one group:tree as fuel, produce one 'Charcoal Lump' which will burn for at least three times as long as one group:tree.
  • Create 'Charcoal Kiln' node and/or 'Charcoal Mound' item.
    • A kiln should require clay to build and be reusable.
    • ~~A mound should require dirt and sticks and be consumed.~~Done: shaped, uses 7 dirt and 2 sticks; when Charcoal Mound is combined with 2 group:tree in a shapeless recipe, a Coal Lump is crafted.
    • Get a good texture for 'Charcoal Mound'; current texture is ... abstract.
  • All of the furnace mod.

Reasoning

  • Torches are useful very early.
  • Trees are frequently available.
  • Dirt is frequently available.
  • Charcoal was historically produced by burning wood under a sealed mound of dirt.
  • The sticks in the mound recipe represent a little waste and the two sticks the player rubbed together to start the fire.