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buff water 20/40/60 % -> 25/50/75% (#90)
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keldaan-ag authored Apr 3, 2022
1 parent 1c9b921 commit abbe49f
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Showing 2 changed files with 6 additions and 6 deletions.
6 changes: 3 additions & 3 deletions app/core/simulation.ts
Original file line number Diff line number Diff line change
Expand Up @@ -535,21 +535,21 @@ export default class Simulation extends Schema implements ISimulation{

case EFFECTS.DRIZZLE:
if (types.includes(TYPE.WATER)) {
pokemon.addDodgeChance(0.2);
pokemon.addDodgeChance(0.25);
pokemon.effects.push(EFFECTS.DRIZZLE);
}
break;

case EFFECTS.RAIN_DANCE:
if (types.includes(TYPE.WATER)) {
pokemon.addDodgeChance(0.4);
pokemon.addDodgeChance(0.5);
pokemon.effects.push(EFFECTS.RAIN_DANCE);
}
break;

case EFFECTS.PRIMORDIAL_SEA:
if (types.includes(TYPE.WATER)) {
pokemon.addDodgeChance(0.6);
pokemon.addDodgeChance(0.75);
pokemon.effects.push(EFFECTS.PRIMORDIAL_SEA);
}
break;
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6 changes: 3 additions & 3 deletions app/models/enum.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2559,17 +2559,17 @@ export const TYPE_DETAILS = Object.freeze({
{
trigger: 3,
title: `(3) Rain dance`,
text: `Water pokemons gain 20% chance to dodge enemy attacks`
text: `Water pokemons gain 25% chance to dodge enemy attacks & spells`
},
{
trigger: 6,
title: `(6) Drizzle`,
text: `Water pokemons gain 40% chance to dodge enemy attacks`
text: `Water pokemons gain 50% chance to dodge enemy attacks & spells`
},
{
trigger: 9,
title: `(9) Primordial sea`,
text: `Water pokemons gain 60% chance to dodge enemy attacks`
text: `Water pokemons gain 75% chance to dodge enemy attacks & spells`
}
],
esp: [
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