Skip to content

keptsecret/FLIPonCUDA

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

65 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

FLIP on CUDA

This project implements PIC/FLIP fluid simulation on CUDA/C++17. The simulation program is intended to simulate liquids and outputs the surface of the fluid as a sequence of triangles meshes.

The program features GPU acceleration on Nvidia cards supporting CUDA. The two GPU-accelerated simulation steps are velocity field advection and marker particle advection using RK4 integration.

Build instructions

The dependencies required for the project are:

  • C++17 compiler
  • Nvidia CUDA Toolkit
    • this project was developed on version 11.7

The project uses CMake to generate the project files. By default, the project is configured to build with GPU acceleration. You can decide to build without GPU acceleration and run single-threaded on CPU by setting the CMake option:

cmake -DCUDA_ENABLED:BOOL=OFF

Usage

You can run the program through the generated executable. By default, the program saves the meshes to a cache folder inside the build directory. Make sure to create the directory before running the executable.

mkdir cache

Samples

flipsphere.mp4

Simulated on 64x64x64 grid with cell size 0.125 for 60 frames at 30 FPS. Rendered in Blender Cycles.


fluidwave.mp4

Simulated on 128x64x64 grid with cell size 0.125 for 120 frames at 30 FPS. Rendered in Blender Cycles.

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published