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My own JavaScript 2d Game Engine using WebGL2 and TypeScript

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webgl-2d-game-engine-ts

My very own JavaScript 2D Game Engine using TypeScript

Introduction

Implemented my very own game engine using WebGL2 and TypeScript, based on the book Build Your Own 2D Game Engine and Create Great Web Games by Kelvin Sung et al.

Installation

git clone https://github.com/kgish/webgl-2d-game-engine-ts.git
cd webgl-2d-game-engine-ts
yarn

Run

The following commands are defined in the package.json file and can be executed by running yarn <command>.

Dev

# parcel index.html
yarn dev

Point your favorite browser to http://localhost:1234 and enjoy!

Build

# parcel build index.html --no-source-maps --public-url .
yarn build

Lint

# eslint . --ext .ts && stylelint  \"**/*.scss\"
yarn lint

Test

yarn test

Static files (assets)

In order to get the static files loaded correctly, e.g. the assets and GLSL shaders, you need to install the parcel plugin parcel-reporter-static-files-copy.

yarn add parcel-reporter-static-files-copy --dev

Then I created a new static directory in the project root, moved the assets and glsl_shaders directories there, and then modified the .parcelrc file:

{
  "extends": ["@parcel/config-default"],
  "reporters":  ["...", "parcel-reporter-static-files-copy"]
}

where the assets and shaders can now be accessed the usual way as assets/* or glsl_shaders/*.

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My own JavaScript 2d Game Engine using WebGL2 and TypeScript

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