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camera
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super626 committed Sep 10, 2014
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Expand Up @@ -65,7 +65,7 @@ Node中有个_cameraMask的属性,当相机的_cameraFlag & _cameraMask为true

Camera从Node继承,所以可以支持大部分Action,可以对相机进行任意的平移旋转操作。

Camera类提供了由屏幕空间到世界空间的变换方法
Camera类还提供了由屏幕空间到世界空间的变换方法

void unproject(const Size& viewport, Vec3* src, Vec3* dst) const;

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