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57 update paintings in flutter #62

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merged 6 commits into from
Sep 26, 2024
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Binary file added bin/flutter-ST05T.BIN
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Binary file added debug.png
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5 changes: 5 additions & 0 deletions index.ts
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@ import {
replaceDrillArm,
} from "./src/EncodeWeapon";
import { updateDemoLogo } from "./src/GAME";
import { updateFlutterPaintings } from "./src/ST05T";

encodeTitle("miku/title.png");
// process.exit();
Expand Down Expand Up @@ -214,6 +215,10 @@ encodeApronMegaman();
updateST03T("miku/apron/body-01.png", "miku/faces/ST03T.png");
updateSceneModel();
updateDemoLogo("miku/title-smol.png");
updateFlutterPaintings(
"miku/paintings/megaman-room.png",
"miku/paintings/roll-room.png",
);

/**
Encode Rom
Expand Down
Binary file added miku/paintings/megaman-room.png
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Binary file added miku/paintings/roll-room.png
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Empty file removed out/.gitkeep
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1 change: 1 addition & 0 deletions src/EncodeRom.ts
Original file line number Diff line number Diff line change
Expand Up @@ -573,6 +573,7 @@ const encodeRom = () => {
"cut-ST1803.BIN",
"cut-ST2501.BIN",
"GAME.BIN",
"flutter-ST05T.BIN",
];

console.log("--- Replacing Cut Scene Textures ---");
Expand Down
301 changes: 301 additions & 0 deletions src/ST05T.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,301 @@
/**

Miku-Legends-2
Copyright (C) 2024, DashGL Project
By Kion ([email protected])

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

**/

import { readFileSync, writeFileSync } from "fs";
import {
encodeCutSceneTexture,
compressNewTexture,
encodeTexel,
} from "./EncodeTexture";
import { PNG } from "pngjs";

type Pixel = {
r: number;
g: number;
b: number;
a: number;
};

const wordToColor = (word: number): Pixel => {
const r = ((word >> 0x00) & 0x1f) << 3;
const g = ((word >> 0x05) & 0x1f) << 3;
const b = ((word >> 0x0a) & 0x1f) << 3;
const a = word > 0 ? 255 : 0;
return { r, g, b, a };
};

const decompress = (src: Buffer) => {
const tim = {
type: src.readUInt32LE(0x00),
fullSize: src.readUInt32LE(0x04),
paletteX: src.readUInt16LE(0x0c),
paletteY: src.readUInt16LE(0x0e),
colorCount: src.readUInt16LE(0x10),
paletteCount: src.readUInt16LE(0x12),
imageX: src.readUInt16LE(0x14),
imageY: src.readUInt16LE(0x16),
width: src.readUInt16LE(0x18),
height: src.readUInt16LE(0x1a),
bitfieldSize: src.readUInt16LE(0x24),
payloadSize: src.readUInt16LE(0x26),
};

switch (tim.colorCount) {
case 16:
tim.width *= 4;
break;
case 256:
tim.width *= 2;
break;
default:
tim.paletteCount *= tim.colorCount / 16;
tim.colorCount = 16;
tim.width *= 4;
break;
}

const { fullSize, bitfieldSize } = tim;
const bitfield: number[] = new Array();
const target = Buffer.alloc(fullSize);

// Read Bitfield

const bitfieldBuffer = src.subarray(0x30, 0x30 + bitfieldSize);
let ofs = 0x30;
for (let i = 0; i < bitfieldSize; i += 4) {
const dword = src.readUInt32LE(ofs + i);
for (let k = 31; k > -1; k--) {
bitfield.push(dword & (1 << k) ? 1 : 0);
}
}

ofs += bitfieldSize;
const payloadStart = 0;

// Decompress

let outOfs = 0;
let windowOfs = 0;
let cmdCount = 0;
let bytes = 0;

for (let i = 0; i < bitfield.length; i++) {
const bit = bitfield[i];
if (outOfs === fullSize) {
const payload = src.subarray(0x30 + bitfieldSize, ofs);
break;
}

const word = src.readUInt16LE(ofs);
ofs += 2;

switch (bit) {
case 0:
target.writeUInt16LE(word, outOfs);
outOfs += 2;
break;
case 1:
if (word === 0xffff) {
windowOfs += 0x2000;
cmdCount = 0;
bytes = 0;
} else {
cmdCount++;
const copyFrom = windowOfs + ((word >> 3) & 0x1fff);
const copyLen = ((word & 0x07) + 2) * 2;
bytes += copyLen;
for (let i = 0; i < copyLen; i++) {
target[outOfs++] = target[copyFrom + i];
}
}
break;
}
}

return target;
};

const updateMegaman = (bin: Buffer, pngPath: string) => {
const pngData = readFileSync(pngPath);

const imgOfs = 0x23800;
const pal: number[] = [];

const encodedLogo = encodeCutSceneTexture(pal, pngData);
const mpTexture = decompress(Buffer.from(bin.subarray(imgOfs)));

// Update Palette
const palOfs = 0x2a800;
const red = encodeTexel(255, 0, 0, 255);
for (let i = 0; i < pal.length; i++) {
bin.writeUInt16LE(pal[i], palOfs + 0x30 + i * 2);
// bin.writeUInt16LE(red, palOfs + 0x30 + i * 2);
}

const includedPal = Buffer.from(mpTexture.subarray(0, 0x20));
const encodedTexture = Buffer.from(mpTexture.subarray(0x20));

// const PAL_OFS = 0x20;
const ROW_LEN = 0x80;
const X_START = 112;
const Y_START = 136;
let texOfs = ROW_LEN * Y_START; // + PAL_OFS;
let logoOfs = 0;
for (let y = 0; y < 48; y++) {
texOfs += X_START / 2;
for (let x = 0; x < 32; x++) {
encodedTexture[texOfs++] = encodedLogo[logoOfs++];
}
texOfs += 40;
}

// console.log("Logo Pos: 0x%s", logoOfs.toString(16));

const imageData: number[] = new Array();
for (let ofs = 0; ofs < encodedTexture.length; ofs++) {
const byte = encodedTexture.readUInt8(ofs);

imageData.push(byte & 0xf);
imageData.push(byte >> 4);
}

const [bodyBitField, compressedBody] = compressNewTexture(
includedPal,
encodedTexture,
1,
);
const len = bodyBitField.length + compressedBody.length;

for (let i = 0x23830; i < 0x28010; i++) {
bin[i] = 0;
}

let ofs = 0x23830;
for (let i = 0; i < bodyBitField.length; i++) {
bin[ofs++] = bodyBitField[i];
}

for (let i = 0; i < compressedBody.length; i++) {
bin[ofs++] = compressedBody[i];
}

if (ofs <= 0x28000) {
console.log("too short!!!");
throw new Error("megaman painting too short");
} else if (len > 0x28800) {
console.log("too long");
throw new Error("megaman painting too long");
} else {
console.log("yaya!!!");
}

console.log("End: 0x%s", ofs.toString(16));
bin.writeInt16LE(bodyBitField.length, 0x23824);
};

const updateRoll = (bin: Buffer, pngPath: string) => {
const pngData = readFileSync(pngPath);

const imgOfs = 0x10000;
const pal: number[] = [];

const encodedLogo = encodeCutSceneTexture(pal, pngData);
const mpTexture = decompress(Buffer.from(bin.subarray(imgOfs)));

const includedPal = Buffer.from(mpTexture.subarray(0, 0x20));
const encodedTexture = Buffer.from(mpTexture.subarray(0x20));

// Update Palette
const palOfs = 0x19800;
const red = encodeTexel(255, 0, 0, 255);
for (let i = 0; i < pal.length; i++) {
bin.writeUInt16LE(pal[i], palOfs + 0x30 + i * 2);
// bin.writeUInt16LE(red, palOfs + 0x30 + i * 2);
}

const ROW_LEN = 0x80;
const X_START = 152;
const Y_START = 88;
let texOfs = ROW_LEN * Y_START; // + PAL_OFS;
let logoOfs = 0;
const HEIGHT = 40;
const WIDTH = 56;
for (let y = 0; y < HEIGHT; y++) {
texOfs += X_START / 2;
for (let x = 0; x < WIDTH / 2; x++) {
encodedTexture[texOfs++] = encodedLogo[logoOfs++];
}
texOfs += (256 - X_START - WIDTH) / 2;
}

// console.log("Logo Pos: 0x%s", logoOfs.toString(16));

const imageData: number[] = new Array();
for (let ofs = 0; ofs < encodedTexture.length; ofs++) {
const byte = encodedTexture.readUInt8(ofs);

imageData.push(byte & 0xf);
imageData.push(byte >> 4);
}

const [bodyBitField, compressedBody] = compressNewTexture(
includedPal,
encodedTexture,
1,
);
const len = bodyBitField.length + compressedBody.length;

for (let i = 0x10030; i < 0x16460; i++) {
bin[i] = 0;
}

let ofs = 0x10030;
for (let i = 0; i < bodyBitField.length; i++) {
bin[ofs++] = bodyBitField[i];
}

for (let i = 0; i < compressedBody.length; i++) {
bin[ofs++] = compressedBody[i];
}

if (ofs <= 0x16000) {
console.log("too short!!!");
throw new Error("roll painting too short");
} else if (len > 0x16800) {
console.log("too long");
throw new Error("roll painting too long");
} else {
console.log("yaya!!!");
}

console.log("End: 0x%s", ofs.toString(16));
bin.writeInt16LE(bodyBitField.length, 0x10024);
};

const updateFlutterPaintings = (megamanPath: string, rollPath: string) => {
const bin = readFileSync("bin/flutter-ST05T.BIN");
updateMegaman(bin, megamanPath);
updateRoll(bin, rollPath);
writeFileSync("out/flutter-ST05T.BIN", bin);
};

export default updateFlutterPaintings;
export { updateFlutterPaintings };
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