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feat: FlashBang 사용 후 강조 제거 & Alien 사운드 크기 감소 & Layer 이름 변경 (#169)
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scarleter99 authored Jun 22, 2024
1 parent 7029be4 commit ce8d5d1
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Showing 12 changed files with 26 additions and 32 deletions.
2 changes: 1 addition & 1 deletion Client/Assets/Scenes/TestScene/TestScene_SJ.unity
Original file line number Diff line number Diff line change
Expand Up @@ -5477,7 +5477,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
PlayerName: Player
DefaultRoomName: Test
Creature: 0
Creature: 1
PrefabNum: 0
ReadySceneSpawnPosition: {x: 0, y: 0, z: 0}
ReadySceneSpawnSector: 1
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17 changes: 2 additions & 15 deletions Client/Assets/Scripts/Contents/Controllers/AlienAnimController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,21 +19,8 @@ public override void PlayMove()
XParameter = Lerp(XParameter, Creature.Direction.x, Runner.DeltaTime * 5f);
ZParameter = Lerp(ZParameter, Creature.Direction.z, Runner.DeltaTime * 5f);

switch (CreaturePose)
{
case Define.CreaturePose.Stand:
SetFloat("Z", ZParameter);
SpeedParameter = Lerp(SpeedParameter, 1f, Runner.DeltaTime * 5f);
break;
case Define.CreaturePose.Sit:
SetFloat("Z", ZParameter);
SpeedParameter = Lerp(SpeedParameter, 1f, Runner.DeltaTime * 5f);
break;
case Define.CreaturePose.Run:
SetFloat("Z", ZParameter * 1.8f);
SpeedParameter = Lerp(SpeedParameter, 2f, Runner.DeltaTime * 5f);
break;
}
SetFloat("Z", ZParameter);
SpeedParameter = Lerp(SpeedParameter, 1f, Runner.DeltaTime * 5f);

SetParameterFalse();
SetFloat("X", XParameter);
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Original file line number Diff line number Diff line change
Expand Up @@ -81,13 +81,13 @@ protected void Rpc_PlayBasicAttack()
[Rpc(RpcSources.StateAuthority, RpcTargets.All)]
protected void Rpc_PlayRoar()
{
Managers.SoundMng.PlayObjectAudio(CreatureAudioSource, $"{Define.EFFECT_PATH}/Alien/Roar", pitch: 1.3f, volume: 1f, isLoop: false);
Managers.SoundMng.PlayObjectAudio(CreatureAudioSource, $"{Define.EFFECT_PATH}/Alien/Roar", pitch: 1.3f, volume: 0.4f, isLoop: false);
}

[Rpc(RpcSources.StateAuthority, RpcTargets.All)]
protected void Rpc_PlayCursedHowl()
{
Managers.SoundMng.PlayObjectAudio(CreatureAudioSource, $"{Define.EFFECT_PATH}/Alien/CursedHowl", pitch: 1f, volume: 1f, isLoop: false);
Managers.SoundMng.PlayObjectAudio(CreatureAudioSource, $"{Define.EFFECT_PATH}/Alien/CursedHowl", pitch: 1f, volume: 0.5f, isLoop: false);
}

[Rpc(RpcSources.StateAuthority, RpcTargets.All)]
Expand Down Expand Up @@ -118,7 +118,7 @@ public override void CheckChasing()
Debug.DrawRay(ray.origin, ray.direction * ChasingDistance, Color.green);

if (Physics.Raycast(ray, out RaycastHit rayHit, maxDistance: ChasingDistance,
layerMask: LayerMask.GetMask("Crew", "MapObject", "PlanTargetObject")))
layerMask: LayerMask.GetMask("Crew", "MapObject", "InteractableObject")))
{
if (rayHit.transform.gameObject.TryGetComponent(out Crew crew))
{
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Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,12 @@ public override void Init()
AudioSource = GetComponent<AudioSource>();
}

[Rpc(RpcSources.All, RpcTargets.All)]
public void Rpc_Explode()
{
gameObject.SetLayerRecursive(LayerMask.NameToLayer("MapObject"));
}

[Rpc(RpcSources.All, RpcTargets.All)]
public void Rpc_PlaySound()
{
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1 change: 1 addition & 0 deletions Client/Assets/Scripts/Contents/Items/FlashBang.cs
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@ protected override void UseItemComplete()
DOVirtual.DelayedCall(1.5f, () =>
{
no.GetComponent<FlashBangObject>().Rpc_PlaySound();
no.GetComponent<FlashBangObject>().Rpc_Explode();
Explode(no.transform.position);
});
}
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2 changes: 1 addition & 1 deletion Client/Assets/Scripts/Contents/Items/Inventory.cs
Original file line number Diff line number Diff line change
Expand Up @@ -118,7 +118,7 @@ public bool DropItem()

Ray ray = new Ray(Owner.Head.transform.position, Owner.Head.transform.forward);

if (Physics.Raycast(ray, out RaycastHit rayHit, maxDistance: 1f, layerMask: LayerMask.GetMask("MapObject", "PlanTargetObject")))
if (Physics.Raycast(ray, out RaycastHit rayHit, maxDistance: 1f, layerMask: LayerMask.GetMask("MapObject", "InteractableObject")))
{
Debug.DrawRay(ray.origin, ray.direction * 1f, Color.blue, 0.5f);
return false;
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2 changes: 1 addition & 1 deletion Client/Assets/Scripts/Contents/Skills/BaseSkill.cs
Original file line number Diff line number Diff line change
Expand Up @@ -119,7 +119,7 @@ protected virtual void DecideHit(float x, float y)
Debug.DrawRay(ray.origin, ray.direction * SkillData.Range, Color.red);

if (Physics.Raycast(ray, out RaycastHit rayHit, maxDistance: SkillData.Range,
layerMask: LayerMask.GetMask("Crew", "MapObject", "PlanTargetObject")))
layerMask: LayerMask.GetMask("Crew", "MapObject", "InteractableObject")))
{
if (rayHit.transform.gameObject.TryGetComponent(out Crew crew))
{
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2 changes: 1 addition & 1 deletion Client/Assets/Scripts/Contents/Skills/Roar.cs
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ protected override void DecideHit(float x, float y)
Debug.DrawRay(ray.origin, ray.direction * SkillData.Range, Color.red);

if (Physics.Raycast(ray, out RaycastHit rayHit, maxDistance: SkillData.Range,
layerMask: LayerMask.GetMask("Crew", "MapObject", "PlanTargetObject")))
layerMask: LayerMask.GetMask("Crew", "MapObject", "InteractableObject")))
{
if (rayHit.transform.gameObject.TryGetComponent(out Crew crew))
{
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2 changes: 1 addition & 1 deletion Client/Assets/Scripts/Creatures/Creature.cs
Original file line number Diff line number Diff line change
Expand Up @@ -224,7 +224,7 @@ protected bool CheckInteractable(bool tryInteract)

//Debug.DrawRay(ray.origin, ray.direction * 1.5f, Color.red);

if (Physics.Raycast(ray, out RaycastHit rayHit, maxDistance: 1.5f, layerMask: LayerMask.GetMask("MapObject", "PlanTargetObject")))
if (Physics.Raycast(ray, out RaycastHit rayHit, maxDistance: 1.5f, layerMask: LayerMask.GetMask("MapObject", "InteractableObject")))
{
if (rayHit.transform.gameObject.TryGetComponent(out IInteractable interactable))
{
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12 changes: 6 additions & 6 deletions Client/Assets/Scripts/Systems/PlanSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ public class PlanSystem : NetworkBehaviour
public void Init()
{
Managers.GameMng.PlanSystem = this;
if (Managers.ObjectMng.MyCreature is Crew) GameObject.FindGameObjectsWithTag("BatteryCharger").SetLayerRecursive(LayerMask.NameToLayer("PlanTargetObject"));
if (Managers.ObjectMng.MyCreature is Crew) GameObject.FindGameObjectsWithTag("BatteryCharger").SetLayerRecursive(LayerMask.NameToLayer("InteractableObject"));
}

private void OnBatteryCharge()
Expand All @@ -49,7 +49,7 @@ private void OnUSBKeyInsert()
{
IsUSBKeyInsertFinished = true;
GameObject.FindGameObjectsWithTag("ElevatorControlComputer").SetLayerRecursive(LayerMask.NameToLayer("MapObject"));
GameObject.FindGameObjectsWithTag("ElevatorKeypad").SetLayerRecursive(LayerMask.NameToLayer("PlanTargetObject"));
GameObject.FindGameObjectsWithTag("ElevatorKeypad").SetLayerRecursive(LayerMask.NameToLayer("InteractableObject"));
}
}

Expand All @@ -66,7 +66,7 @@ private void OnCentralComputerWorkFinished()

Managers.ObjectMng.MyCrew.CrewIngameUI.PlanUI.OnCentralControlComputerWorkFinished();
GameObject.FindGameObjectsWithTag("CentralControlComputer").SetLayerRecursive(LayerMask.NameToLayer("MapObject"));
GameObject.FindGameObjectsWithTag("CargoPassageControlComputer").SetLayerRecursive(LayerMask.NameToLayer("PlanTargetObject"));
GameObject.FindGameObjectsWithTag("CargoPassageControlComputer").SetLayerRecursive(LayerMask.NameToLayer("InteractableObject"));
}

private void OnCargoPassageOpen()
Expand All @@ -75,7 +75,7 @@ private void OnCargoPassageOpen()

Managers.ObjectMng.MyCrew.CrewIngameUI.PlanUI.OnCargoPassageOpen();
GameObject.FindGameObjectsWithTag("CargoPassageControlComputer").SetLayerRecursive(LayerMask.NameToLayer("MapObject"));
GameObject.FindGameObjectsWithTag("CargoPassageGate").SetLayerRecursive(LayerMask.NameToLayer("PlanTargetObject"));
GameObject.FindGameObjectsWithTag("CargoPassageGate").SetLayerRecursive(LayerMask.NameToLayer("InteractableObject"));
}

public void EnablePlanC()
Expand All @@ -84,7 +84,7 @@ public void EnablePlanC()

if (!IsBatteryChargeFinished) return;

GameObject.FindGameObjectsWithTag("EmergencyControlDevice").SetLayerRecursive(LayerMask.NameToLayer("PlanTargetObject"));
GameObject.FindGameObjectsWithTag("EmergencyControlDevice").SetLayerRecursive(LayerMask.NameToLayer("InteractableObject"));
Managers.ObjectMng.MyCrew.CrewIngameUI.PlanUI.EnablePlanC();
}

Expand All @@ -94,7 +94,7 @@ private void OnPanicRoomActivated()

Managers.ObjectMng.MyCrew.CrewIngameUI.PlanUI.OnPanicRoomActivated();
GameObject.FindGameObjectsWithTag("EmergencyControlDevice").SetLayerRecursive(LayerMask.NameToLayer("MapObject"));
GameObject.FindGameObjectsWithTag("PanicRoom").SetLayerRecursive(LayerMask.NameToLayer("PlanTargetObject"));
GameObject.FindGameObjectsWithTag("PanicRoom").SetLayerRecursive(LayerMask.NameToLayer("InteractableObject"));
}

}
4 changes: 2 additions & 2 deletions Client/Assets/Scripts/UI/SubItem/UI_CrewPlan.cs
Original file line number Diff line number Diff line change
Expand Up @@ -194,8 +194,8 @@ private IEnumerator OnBatteryChargeFinished()
_planB.SetHintText(MakeHintFromSectorName(new[] {Define.SectorName.CentralControlRoom }));

GameObject.FindGameObjectsWithTag("BatteryCharger").SetLayerRecursive(LayerMask.NameToLayer("MapObject"));
GameObject.FindGameObjectsWithTag("CentralControlComputer").SetLayerRecursive(LayerMask.NameToLayer("PlanTargetObject"));
GameObject.FindGameObjectsWithTag("ElevatorControlComputer").SetLayerRecursive(LayerMask.NameToLayer("PlanTargetObject"));
GameObject.FindGameObjectsWithTag("CentralControlComputer").SetLayerRecursive(LayerMask.NameToLayer("InteractableObject"));
GameObject.FindGameObjectsWithTag("ElevatorControlComputer").SetLayerRecursive(LayerMask.NameToLayer("InteractableObject"));

if (Managers.GameMng.GameEndSystem.CrewNum == 1)
{
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2 changes: 1 addition & 1 deletion Client/ProjectSettings/TagManager.asset
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ TagManager:
- Ground
- Block
- MapObject
- PlanTargetObject
- InteractableObject
- SettingUI
-
-
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