Interpolate drawing position to make slowed time smoother. #47
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This is WIP, many things are broken but I'd like to know if this is a good enough idea/worth it to pursue it futher.
The idea is simple: use linear interpolation between current and old positions when drawing in slow time (e.g. when invoking Domina powers) to make everything move smoothly despite the slower update rate.
Here it is in action: https://www.youtube.com/watch?v=DR_ZJn3OIZQ
Many things work, but some don't (e.g. for some reason missile trails are broken despite using the same particle system as engine trails which work fine). There are a few bigger issues with this approach:
Tell me what you think.