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Heat update #89
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Heat update #89
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This enables ships with multiple primary weapons installed to fire all of them simultaneously. This is not the same as linked fire because each weapon is fired individually by the AI. The main use case of this is to enable ships with multiple primary weapons to be able to aim them properly while accounting for range, which cannot be done using secondary weapons, while not being forced to only fire one gun at a time.
…ndenceDev into useAllPrimaryWeapons
- Shields - Drives - Miscellaneous - Enhancers - Solar Note that AutoDefenseDevices and weapons already have heat generation implemented.
…l reduce current shield HP
I think I'll leave the other planned changes, like overheating effects on ships or devices increasing or decreasing the heat limit, for a future PR. |
Note that if #74 is merged this PR will have conflicts that must be resolved. exinfinitum#2 represents how the conflicts should be properly resolved. |
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bothwhile enabledand disabled (for now)- maybe some other functions for things like weapons and shields like e.g. shields generating heat while taking damage<OnOverheat>
event to ships; this triggers every update if the ship's heat exceeds 100% - if it doesn't exist, then damage ship armour if above 100%, with a chance to damage ship devices and armour if above 150% and chance/damage increasing with higher heat