Kubebuilder is a framework for building Kubernetes APIs using custom resource definitions (CRDs).
Similar to web development frameworks such as Ruby on Rails and SpringBoot, Kubebuilder increases velocity and reduces the complexity managed by developers for rapidly building and publishing Kubernetes APIs in Go. It builds on top of the canonical techniques used to build the core Kubernetes APIs to provide simple abstractions that reduce boilerplate and toil.
Kubebuilder does not exist as an example to copy-paste, but instead provides powerful libraries and tools to simplify building and publishing Kubernetes APIs from scratch. It provides a plugin architecture allowing users to take advantage of optional helpers and features. To learn more about this see the Plugin section.
Kubebuilder is developed on top of the controller-runtime and controller-tools libraries.
Kubebuilder is extensible and can be used as a library in other projects. Operator-SDK is a good example of a project that uses Kubebuilder as a library. Operator-SDK uses the plugin feature to include non-Go operators e.g. operator-sdk's Ansible and Helm-based language Operators.
To learn more see how to create your own plugins.
It is strongly recommended that you use a released version. Release binaries are available on the releases page. Follow the instructions to install Kubebuilder.
See the Getting Started documentation.
Also, ensure that you check out the Deploy Image Plugin. This plugin allows users to scaffold API/Controllers to deploy and manage an Operand (image) on the cluster following the guidelines and best practices. It abstracts the complexities of achieving this goal while allowing users to customize the generated code.
Check out the Kubebuilder book.
- Kubebuilder Book: book.kubebuilder.io
- GitHub Repo: kubernetes-sigs/kubebuilder
- Slack channel: #kubebuilder
- Google Group: [email protected]
- Design Documents: designs
- Plugin: plugins
Building Kubernetes tools and APIs involves making a lot of decisions and writing a lot of boilerplate.
In order to facilitate easily building Kubernetes APIs and tools using the canonical approach, this framework provides a collection of Kubernetes development tools to minimize toil.
Kubebuilder attempts to facilitate the following developer workflow for building APIs
- Create a new project directory
- Create one or more resource APIs as CRDs and then add fields to the resources
- Implement reconcile loops in controllers and watch additional resources
- Test by running against a cluster (self-installs CRDs and starts controllers automatically)
- Update bootstrapped integration tests to test new fields and business logic
- Build and publish a container from the provided Dockerfile
Building APIs using CRDs, Controllers and Admission Webhooks.
See DESIGN.md for the guiding principles of the various Kubebuilder projects.
TL;DR:
Provide clean library abstractions with clear and well exampled godocs.
- Prefer using go interfaces and libraries over relying on code generation
- Prefer using code generation over 1 time init of stubs
- Prefer 1 time init of stubs over forked and modified boilerplate
- Never fork and modify boilerplate
- Provide higher level libraries on top of low level client libraries
- Protect developers from breaking changes in low level libraries
- Start minimal and provide progressive discovery of functionality
- Provide sane defaults and allow users to override when they exist
- Provide code generators to maintain common boilerplate that can't be addressed by interfaces
- Driven off of
// +
comments
- Driven off of
- Provide bootstrapping commands to initialize new packages
See VERSIONING.md.
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If you have what looks like a bug, or you would like to make a feature request, please use the Github issue tracking system. Before you file an issue, please search existing issues to see if your issue is already covered.
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For realtime discussion, you can join the #kubebuilder slack channel. Slack requires registration, but the Kubernetes team is open invitation to anyone to register here. Feel free to come and ask any questions.
Contributions are greatly appreciated. The maintainers actively manage the issues list, and try to highlight issues suitable for newcomers. The project follows the typical GitHub pull request model. See CONTRIBUTING.md for more details. Before starting any work, please either comment on an existing issue, or file a new one.
Currently, Kubebuilder officially supports macOS and Linux platforms. If you are using a Windows OS, you may encounter issues. Contributions towards supporting Windows are welcome.
Projects created by Kubebuilder contain a Makefile
that installs tools at versions defined during project creation. The main tools included are:
Additionally, these projects include a go.mod
file specifying dependency versions.
Kubebuilder relies on controller-runtime and its Go and Kubernetes dependencies.
Therefore, the versions defined in the Makefile
and go.mod
files are the ones that have been tested, supported, and recommended.
Each minor version of Kubebuilder is tested with a specific minor version of client-go. While a Kubebuilder minor version may be compatible with other client-go minor versions, or other tools this compatibility is not guaranteed, supported, or tested.
The minimum Go version required by Kubebuilder is determined by the highest minimum
Go version required by its dependencies. This is usually aligned with the minimum
Go version required by the corresponding k8s.io/*
dependencies.
Compatible k8s.io/*
versions, client-go versions, and minimum Go versions can be found in the go.mod
file scaffolded for each project for each tag release.
Example: For the 4.1.1
release, the minimum Go version compatibility is 1.22
.
You can refer to the samples in the testdata directory of the tag released v4.1.1,
such as the go.mod file for project-v4
. You can also check the tools versions supported and
tested for this release by examining the Makefile.
The following meetings happen biweekly:
- Kubebuilder Meeting
You are more than welcome to attend. For further info join to [email protected]. Every month, our team meets on the first Thursday at 11:00 PT (Pacific Time) to discuss our progress and plan for the upcoming weeks. Please note that we have been syncing more frequently offline via Slack lately. However, if you add a topic to the agenda, we will hold the meeting as scheduled. Additionally, we can use this channel to demonstrate new features.