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IDL4 README
Andreas Haeberlen
May 31, 2002


1. What does it do?

IDL4 is a stub-code generator for the L4 platform. It generates communication
stubs from interface descriptions written in a specification language such
as CORBA IDL or DCE IDL. It also uses knowledge about the hardware platform
and the microkernel to optimize the performance of the generated code.


2. Requirements

To build IDL4, you need at least the following:
  
   - gcc 2.95.2
   - binutils 2.12
   - flex 2.5.4
   - bison 1.35
   - gnu make 3.79.1

Additionally, if you want to build the test suite, you need to have the
sources of Pistachio, Hazelnut or Fiasco installed on your system.
The Hazelnut sources are available from www.l4ka.org.


3. Getting Started

After obtaining the source tree (from CVS or as a tarball), run the configure
script, then invoke make:

   idl4/ > ./configure
   idl4/ > make

This will start the build process; the result is a binary called 'idl4',
which can be found in the src/ subdirectory.

You can customize the build process by giving additional parameters 
to the configure script. The following parameters are available:

   --with-hazelnut=<DIR>       Specify path to Hazelnut kernel sources
   --with-pistachio=<DIR>      Specify path to Pistachio kernel sources
   --with-fiasco=<DIR>         Specify path to Fiasco kernel sources
   
For testing, IDL4 comes with a small component-based operating system
called ChacmOS. To build it, go to the examples/chacmos/ subdirectory
and edit the file Makeconf.local, then run make:

   idl4/src/ > cd ../examples/chacmos
   idl4/examples/chacmos/ > emacs Makeconf.local
   idl4/examples/chacmos/ > make
   
The resulting binaries can be found in the bin/ subdirectory, along with
a small ramdisk image and a sample menu.lst file; you can use these 
to boot ChacmOS via GRUB. For more details, please refer to the 
installation instructions in the ChacmOS directory.


4. Using IDL4

To use IDL4, you first need an interface specification. IDL4's favourite
specification language is CORBA IDL, so your interface description might
look like this:

   interface bank {
      void deposit(in string owner, in long account_no, in float amount);
      bool withdraw(in string owner, in long account_no, in float amount);
      float balance(in long account_no);
   };

IDL4 can produce three types of output: Client bindings, server bindings,
and a server template. To get the client bindings, write:
 
   idl4/src/ > idl4 bank.idl -c
   
This results in a file called 'bank_client.h', which can be included in
client applications; it contains the functions necessary to invoke the
'bank' service. With

   idl4/src/ > idl4 bank.idl -s
   
you can create similar bindings for the server side; these are used to 
analyze incoming requests for the 'bank' service and to generate replies.
Finally, use

   idl4/src/ > idl4 bank.idl -t
   
to create a template file called 'bank_template.c'. This file contains
functions like bank_deposit_implementation(), which should be filled with
the corresponding code, e.g. for making deposits. It also contains a small
routine called bank_server() which receives incoming requests and dispatches
them to the appropriate functions.

You can find a more complex example in the examples/ subdirectory.


5. Building the test suite

If you are unsure whether the IDL binary was compiled correctly, you can
use the built-in test suite to check it. This requires the sources of
at least one kernel (Fiasco, Hazelnut or Pistachio); you also need to
run the configure script with the corresponding option(s). 

To start the test, do a 'make test' from the main directory. If the first
test succeeds, a number of binaries will be created in the examples/test
subdirectory. For the second step, run these binaries stand-alone (as root
tasks) on the respective kernels; i.e. the test_x0_ia32 binary should
be run with Hazelnut on an Intel Pentium. Each binary will test various
interfaces and then print a status report.


6. Obtaining IDL4

The current version of IDL4 is available from the L4Ka home page at
http://www.l4ka.org/projects/idl4.


7. Comments and Bug Reports

Please send comments, bug reports and general feedback to [email protected].