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First post of nds tutorials from drunkencoder
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Lam Bui
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Jan 7, 2016
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*.d | ||
*.o | ||
*.elf | ||
*.nds | ||
*.map | ||
*.DS_Store |
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#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
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ifeq ($(strip $(DEVKITARM)),) | ||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | ||
endif | ||
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include $(DEVKITARM)/ds_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# INCLUDES is a list of directories containing extra header files | ||
# DATA is a list of directories containing binary files embedded using bin2o | ||
# GRAPHICS is a list of directories containing image files to be converted with grit | ||
# AUDIO is a list of directories containing audio to be converted by maxmod | ||
# ICON is the image used to create the game icon, leave blank to use default rule | ||
# NITRO is a directory that will be accessible via NitroFS | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(shell basename $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
INCLUDES := include | ||
DATA := | ||
GRAPHICS := | ||
AUDIO := | ||
ICON := | ||
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# specify a directory which contains the nitro filesystem | ||
# this is relative to the Makefile | ||
NITRO := | ||
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# These set the information text in the nds file | ||
GAME_TITLE := Advanced ARM9 template | ||
GAME_SUBTITLE1 := built with devkitARM | ||
GAME_SUBTITLE2 := http://devitpro.org | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s | ||
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CFLAGS := -g -Wall -O3\ | ||
$(ARCH) $(INCLUDE) -DARM9 | ||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions | ||
ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) | ||
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#--------------------------------------------------------------------------------- | ||
# any extra libraries we wish to link with the project (order is important) | ||
#--------------------------------------------------------------------------------- | ||
LIBS := -lnds9 | ||
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# automatigically add libraries for NitroFS | ||
ifneq ($(strip $(NITRO)),) | ||
LIBS := -lfilesystem -lfat $(LIBS) | ||
endif | ||
# automagically add maxmod library | ||
ifneq ($(strip $(AUDIO)),) | ||
LIBS := -lmm9 $(LIBS) | ||
endif | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(LIBNDS) $(PORTLIBS) | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
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export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\ | ||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\ | ||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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# prepare NitroFS directory | ||
ifneq ($(strip $(NITRO)),) | ||
export NITRO_FILES := $(CURDIR)/$(NITRO) | ||
endif | ||
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# get audio list for maxmod | ||
ifneq ($(strip $(AUDIO)),) | ||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir)) | ||
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# place the soundbank file in NitroFS if using it | ||
ifneq ($(strip $(NITRO)),) | ||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin | ||
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# otherwise, needs to be loaded from memory | ||
else | ||
export SOUNDBANK := soundbank.bin | ||
BINFILES += $(SOUNDBANK) | ||
endif | ||
endif | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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export OFILES := $(addsuffix .o,$(BINFILES))\ | ||
$(PNGFILES:.png=.o)\ | ||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\ | ||
-I$(CURDIR)/$(BUILD) | ||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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ifeq ($(strip $(ICON)),) | ||
icons := $(wildcard *.bmp) | ||
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ifneq (,$(findstring $(TARGET).bmp,$(icons))) | ||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp | ||
else | ||
ifneq (,$(findstring icon.bmp,$(icons))) | ||
export GAME_ICON := $(CURDIR)/icon.bmp | ||
endif | ||
endif | ||
else | ||
ifeq ($(suffix $(ICON)), .grf) | ||
export GAME_ICON := $(CURDIR)/$(ICON) | ||
else | ||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf | ||
endif | ||
endif | ||
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.PHONY: $(BUILD) clean | ||
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#--------------------------------------------------------------------------------- | ||
$(BUILD): | ||
@mkdir -p $@ | ||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK) | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON) | ||
$(OUTPUT).elf: $(OFILES) | ||
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# need to build soundbank first | ||
$(OFILES): $(SOUNDBANK) | ||
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#--------------------------------------------------------------------------------- | ||
# rule to build solution from music files | ||
#--------------------------------------------------------------------------------- | ||
$(SOUNDBANK) : $(MODFILES) | ||
#--------------------------------------------------------------------------------- | ||
mmutil $^ -d -o$@ -hsoundbank.h | ||
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#--------------------------------------------------------------------------------- | ||
%.bin.o: %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
$(bin2o) | ||
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#--------------------------------------------------------------------------------- | ||
# This rule creates assembly source files using grit | ||
# grit takes an image file and a .grit describing how the file is to be processed | ||
# add additional rules like this for each image extension | ||
# you use in the graphics folders | ||
#--------------------------------------------------------------------------------- | ||
%.s %.h: %.png %.grit | ||
#--------------------------------------------------------------------------------- | ||
grit $< -fts -o$* | ||
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#--------------------------------------------------------------------------------- | ||
# Convert non-GRF game icon to GRF if needed | ||
#--------------------------------------------------------------------------------- | ||
$(GAME_ICON): $(notdir $(ICON)) | ||
#--------------------------------------------------------------------------------- | ||
@echo convert $(notdir $<) | ||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr | ||
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-include $(DEPSDIR)/*.d | ||
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#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- |
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/*--------------------------------------------------------------------------------- | ||
Basic template code for starting a DS app | ||
---------------------------------------------------------------------------------*/ | ||
#include <nds.h> | ||
#include <stdio.h> | ||
//--------------------------------------------------------------------------------- | ||
int main(void) { | ||
//--------------------------------------------------------------------------------- | ||
consoleDemoInit(); | ||
iprintf("Hello World!"); | ||
while(1) { | ||
swiWaitForVBlank(); | ||
} | ||
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} |
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<Project name="template"><MagicFolder excludeFolders="CVS;.svn" filter="*.h" name="include" path="include\"></MagicFolder><MagicFolder excludeFolders="CVS;.svn" filter="*.c;*.cpp" name="source" path="source\"><File path="main.c"></File></MagicFolder><File path="Makefile"></File></Project> |
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[Project ID] | ||
Signature=UE Proj: v.1 | ||
[Project Information] | ||
Filter=*.* | ||
Project Directory=C:\projects\devkitPro\test\nds_template\arm9\ | ||
Use Relative Directory=1 | ||
Relative to Project File=1 | ||
Project Wordfile= | ||
Project Tagfile= | ||
Create Tagfile=0 | ||
Include Sub Directories=0 | ||
[Files] | ||
0=include\ | ||
1=Makefile | ||
2=source\ | ||
[Group] | ||
0= | ||
[Open Files] | ||
Open File0=C:\projects\devkitPro\examples\nds\templates\arm9\source\main.c | ||
Active File Display Mode=3 | ||
Open File Pos0=751 | ||
Open File Line0=0 | ||
Active File Index=0 | ||
Open File Window Pos0=2,3,-1,-1,-4,-23,0,0,918,359 | ||
Open File1=C:\projects\devkitPro\examples\nds\templates\arm9\build\arm9.map | ||
Open File Pos1=9864 | ||
Open File Line1=15129 | ||
Open File Window Pos1=0,1,-1,-1,-4,-23,22,22,944,385 | ||
Open File2= | ||
[File View] | ||
Current Select=Project Files\source\main.c | ||
Scroll Position=0 |
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#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(DEVKITARM)),) | ||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | ||
endif | ||
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include $(DEVKITARM)/ds_rules | ||
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export TARGET := $(shell basename $(CURDIR)) | ||
export TOPDIR := $(CURDIR) | ||
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.PHONY: arm7/$(TARGET).elf arm9/$(TARGET).elf | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
all: $(TARGET).nds | ||
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#--------------------------------------------------------------------------------- | ||
$(TARGET).nds : arm7/$(TARGET).elf arm9/$(TARGET).elf | ||
ndstool -c $(TARGET).nds -7 arm7/$(TARGET).elf -9 arm9/$(TARGET).elf | ||
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#--------------------------------------------------------------------------------- | ||
arm7/$(TARGET).elf: | ||
$(MAKE) -C arm7 | ||
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#--------------------------------------------------------------------------------- | ||
arm9/$(TARGET).elf: | ||
$(MAKE) -C arm9 | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
$(MAKE) -C arm9 clean | ||
$(MAKE) -C arm7 clean | ||
rm -f $(TARGET).nds $(TARGET).arm7 $(TARGET).arm9 |
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