fix(agent.c): wait for agent to successfully spawn before exiting. #694
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We open a pipe with the agent when we spawn it, and wait for them to say they're ready before exiting. This should fix #650.
The underlying issue was that when doing:
in a script would cause a race condition where
lpass login
exited before the agent was successfully brought up.lpass show bar
then tried to reach out to the agent, sees the socket isn't created yet, and says the user isn't logged in.