-
-
Notifications
You must be signed in to change notification settings - Fork 45
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
scan tool fixes #719
scan tool fixes #719
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
mergeable, just small questions not affecting approval
if (complete) | ||
{ | ||
return Collections.singletonList(new ItemStack(blockState.getBlock())); | ||
} | ||
return new ArrayList<>(); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
shouldn't this always be the block?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
No, this is when the world block matches
@@ -553,6 +553,7 @@ else if (item instanceof BlockItem) | |||
// place | |||
world.setBlock(here, Blocks.COBBLESTONE.defaultBlockState(), Block.UPDATE_CLIENTS); | |||
world.setBlock(here, newState, Constants.UPDATE_FLAG); | |||
world.getBlockEntity(here).applyComponentsFromItemStack(stackToPlace); | |||
targetBlock.setPlacedBy(world, here, newState, fakePlayer, stackToPlace); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
this entire branch should honestly use just the Item#useOn(...), wonder if it is even safe these days to perform blockentity-ignore blockstate update, w/e for now
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
It's not so easy to even use-on without messy blockstates =D
Fix slab/domum handling and water handling and grass/dirt path handling and stairs handling
Closes #
Closes #
Changes proposed in this pull request
Testing
Review please