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SiegeLordEx authored and SiegeLord committed Jan 3, 2025
1 parent 9a08304 commit 0b2be39
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Showing 39 changed files with 16,823 additions and 16,823 deletions.
4 changes: 2 additions & 2 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -683,7 +683,7 @@ if(WANT_OPENGL)
endif()

if(NOT IPHONE)
include_directories(SYSTEM ${OPENGLES_INCLUDE_DIR})
include_directories(SYSTEM ${OPENGLES_INCLUDE_DIR})
endif()
else(OPENGLES2_FOUND)
if(GL_BUILD_TYPE MATCHES "auto")
Expand Down Expand Up @@ -714,7 +714,7 @@ if(WANT_OPENGL)
set(OPENGL_SUMMARY "- OpenGL: ES 1.1")
set(OPENGL_LIBRARIES ${OPENGLES1_LIBRARIES})
if(NOT IPHONE)
include_directories(SYSTEM ${OPENGLES1_INCLUDE_DIR})
include_directories(SYSTEM ${OPENGLES1_INCLUDE_DIR})
endif()
endif(OPENGLES1_FOUND)

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2 changes: 1 addition & 1 deletion README.txt
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Expand Up @@ -85,7 +85,7 @@ Linux users likely have all the dependencies already, except PhysicsFS
and DUMB. If your distribution uses separate development packages, they
will need to be installed. The packages are probably named *-dev or *-devel.

These are the dependencies required for the addons:
These are the dependencies required for the addons:

- libpng and zlib, for PNG image support (Unix and older MinGW only)
Home page: <http://www.libpng.org/pub/png/>
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2 changes: 1 addition & 1 deletion README_android.txt
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Expand Up @@ -19,7 +19,7 @@ Install the SDK


The most simple way is to install Android Studio which by default will
place a copy of the SDK into ~/Android/Sdk.
place a copy of the SDK into ~/Android/Sdk.

Alternatively you can also download the command-line SDK tools. In that
case you will have to accept the licenses, for example like this:
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4 changes: 2 additions & 2 deletions README_macosx.txt
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Expand Up @@ -2,7 +2,7 @@ Mac OS X-specific notes
=======================

Building Allegro on Mac OS X is the same as on other Unix-like operating systems.
See README_make.txt.
See README_make.txt.

Building with Xcode
-------------------
Expand All @@ -17,7 +17,7 @@ Using the Clang compiler (OS X 10.6+)
-------------------------------------

It is possible to build Allegro using the Clang compiler that ships with OS
X 10.6 (Snow Leopard). Clang is installed in /Developer/usr/bin.
X 10.6 (Snow Leopard). Clang is installed in /Developer/usr/bin.
To use it, you have to tell Cmake to use Clang instead of gcc. From the
terminal, this is most easily accomplished by the commands

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2 changes: 1 addition & 1 deletion README_pkgconfig.txt
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Expand Up @@ -46,7 +46,7 @@ shell. For example, a very basic Makefile might look like this:
ALLEGRO_FLAGS := $(shell pkg-config --cflags --libs $(ALLEGRO_LIBRARIES))

mygame: mygame.c
$(CC) -o $@ $^ $(ALLEGRO_FLAGS)
$(CC) -o $@ $^ $(ALLEGRO_FLAGS)


Historical note
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6 changes: 3 additions & 3 deletions addons/CMakeLists.txt
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Expand Up @@ -81,7 +81,7 @@ if(SUPPORT_FONT AND WANT_TTF)
option(FREETYPE_BZIP2 "Enable if FreeType static library needs bzip2 linked in." off)
option(FREETYPE_PNG "Enable if FreeType static library needs png linked in." off)
option(FREETYPE_HARFBUZZ "Enable if FreeType static library needs harfbuzz linked in." off)

if(FREETYPE_FOUND)
set(FREETYPE_TEST_SOURCE "
#include <ft2build.h>
Expand Down Expand Up @@ -117,7 +117,7 @@ if(SUPPORT_FONT AND WANT_TTF)
if(FREETYPE_PNG)
find_package(PNG)
endif()

if (FREETYPE_HARFBUZZ)
find_package(HarfBuzz)
endif()
Expand All @@ -135,7 +135,7 @@ if(SUPPORT_FONT AND WANT_TTF)
if(FREETYPE_PNG AND PNG_FOUND)
list(APPEND FREETYPE_STATIC_LIBRARIES "${PNG_LIBRARIES}")
endif()

if (FREETYPE_HARFBUZZ AND HARFBUZZ_FOUND)
# there's a circular dependency between Harfbuzz and Freetype, so one of them has to be
# repeated to ensure proper static linking order
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4 changes: 2 additions & 2 deletions addons/image/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ endfunction()
# ALLEGRO_CFG_IIO_SUPPORT_* are the supported formats.

# First look for native libraries and mark any supported image
# type as found, so that the associated third party libraries
# type as found, so that the associated third party libraries
# don't need to be used.

if(WANT_NATIVE_IMAGE_LOADER)
Expand Down Expand Up @@ -66,7 +66,7 @@ if(WANT_NATIVE_IMAGE_LOADER)
endif(MINGW)
list(APPEND IMAGE_DEFINES ${GDIPLUS_DEFINITIONS})
list(APPEND IMAGE_INCLUDE_DIRECTORIES ${GDIPLUS_INCLUDE_DIR})
include_directories(SYSTEM ${GDIPLUS_INCLUDE_DIR})
include_directories(SYSTEM ${GDIPLUS_INCLUDE_DIR})
else(SUPPORT_GDIPLUS)
message("WARNING: cannot use GDI+. Will try other libraries.")
endif(SUPPORT_GDIPLUS)
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2 changes: 1 addition & 1 deletion addons/native_dialog/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ if(SUPPORT_NATIVE_DIALOG)
allegro5/internal/aintern_native_dialog_cfg.h.cmake
${PROJECT_BINARY_DIR}/include/allegro5/internal/aintern_native_dialog_cfg.h
)

include_directories(SYSTEM ${NATIVE_DIALOG_INCLUDE_DIRECTORIES})

# Note: allegro_dialog NOT allegro_native_dialog.
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2 changes: 1 addition & 1 deletion android/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ else()
set(ASSEMBLE assembleRelease)
endif()
set(ALLEGRO_AAR ${LIBRARY_OUTPUT_PATH}/${AAR_NAME})
set(ALLEGRO_AAR ${ALLEGRO_AAR} PARENT_SCOPE)
set(ALLEGRO_AAR ${ALLEGRO_AAR} PARENT_SCOPE)

if (NOT EXISTS "$ENV{ANDROID_HOME}")
set(ENV{ANDROID_HOME} "$ENV{HOME}/Android/Sdk")
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2 changes: 1 addition & 1 deletion demos/shooter/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ file(RENAME ${CMAKE_BINARY_DIR}/demos/shooter/data/intro_music.ogg
file(RENAME ${CMAKE_BINARY_DIR}/demos/shooter/data/menu_music.ogg
${CMAKE_BINARY_DIR}/demos/shooter/data/TITLE_MUSIC.ogg)


file(GLOB SHOOTER_DEMO_DATA data/*)

set(SHOOTER_DATA
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