BrawlManagers 3.6
Note: the DLL files Newtsonsoft.Json, RazorEngine, and System.Web.Razor are only used by SSS Editor, and not by the other three apps.
Changes in 3.6:
- Costume, Stage, and Song Managers
- An option has been added in the View menu to make the window larger by
changing the font size to 16pt. - A new collapsible splitter is used.
- An option has been added in the View menu to make the window larger by
- Costume Manager
- There is now an area near the lower-right corner to edit the stock icons
in Project M's info.pac.
- There is now an area near the lower-right corner to edit the stock icons
- Stage Manager
- BrawlLib has switched the white and alpha channels in IA4 textures to
match how they show up on the stage select screen - this means when
importing or exporting a MenSelmapMark, it will look as it does in-game
instead of having black around the edges and transparency in the middle.- If you have old MenSelmapMark images, turn off "Use Texture Converter" and
Stage Manager will convert them for you.
- If you have old MenSelmapMark images, turn off "Use Texture Converter" and
- There is now an option (enabled by default) to look for .rel filenames in
a way corresponding to Project M's alternate stage loader, e.g.
st_crayon_Z.rel. - "List stages in SSS order" has been renamed to "Use stage list from GCT
codeset (SSS+ASL)". It will show you all stage .PACs made available by the
Custom SSS code in your GCT (if any), along with all alternates defined for
those stages by the Alternate Stage Loader code (if any). - You can now drag and drop a PNG or GIF image onto the "PM 3.6 top" or
"PM 3.6 alt" boxes to use it as the main or alternate stage image in the
Project M 3.6 stage select preview. - The default border for the icon border replacer has been fixed.
- 96x96 is now an option for prevbase auto-resize.
- The "Prepare sc_selmap for expansion stages" function has been fixed.
- Stage Manager will now look for "codes/RSBE01.gct" and
"data/gecko/codes/RSBE01.gct" recursively, up to the root of the drive. - Removed features:
- "Convert MenSelmapMarks to CMPR" and "Draw blocks over prevbases" have
been removed - I didn't think they were worth the trouble. Let me know
if you want them put back in. - The ability to save settings to the registry has also been removed, for
similar reasons.
- "Convert MenSelmapMarks to CMPR" and "Draw blocks over prevbases" have
- BrawlLib has switched the white and alpha channels in IA4 textures to
- SSS Editor
- A complete rewrite of the main interface of the program. The new editing
interface uses an embedded WebBrowser control with three columns and is
written using HTML, CSS, and JavaScript.- Internet Explorer 8 or higher is now required.
- Three additional libraries are included: Microsoft.AspNet.Razor (part
of Microsoft's ASP.NET), RazorEngine (a templating engine built around
Razor), and Newtonsoft.Json (a JSON library for communicating with the
embedded web browser.)- Although new versions of Microsoft.AspNet.Razor are open source, this one
(which runs on .NET 4.0) is not, so check the licensing terms here:
http://www.microsoft.com/web/webpi/eula/net_library_eula_enu.htm
- Although new versions of Microsoft.AspNet.Razor are open source, this one
- To adjust to new versions of BrawlLib exposing "in" and "out" keyframes at
the same index of a CHR0 entry, SSS Editor now asks BrawlLib for the "out"
keyframe specifically when previewing what the SSS will look like.- As of this writing, new versions of BrawlBox have not yet been rewritten
to allow proper editing of the SSS layout in MenSelmapPos_TopN__0, so
use an old version of BrawlBox if you need to do this.
- As of this writing, new versions of BrawlBox have not yet been rewritten
- SSS Editor no longer asks you to find the GCT/PAC files if it cannot find
them; it just starts up without loading anything. - SSS Editor now tries to load sc_selmap before trying to load common5.
- A complete rewrite of the main interface of the program. The new editing