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Description
Since D3D11 and WASAPI have been very usable and robust for a long time, let's prefer them as the default drivers where available. I don't see any practical reason to keep defaulting to the old OPENGL2 when D3D11 or even when OPENGL3 exists.
Or perhaps both of these D3D11 defines for Xbox and Win32 before OPENGL could be combined as one single
HAVE_D3D11
, or rather just remove both and move the actual one below to the top?This should also allow getting rid of the dx9 redist required for the older xaudio.
Also enabled WASAPI in
Makefile.msvc
since it seems very wrong to not have it there, or am I wrong?