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I took a look at the camera code and there is nothing obvious wrong with it, however we are not taking into account the stride of the planes and the crop rect(?).
The color format is yuv NV12, displayed unchanged, but it was copied (SurfaceDuplicated).
Both front-facing and back-facing cameras are affected, all resolutions I tried too.
It is also not the upload to texture code that is wrong, as converting it to IYUV and sending it over the wire looks the same.
The text was updated successfully, but these errors were encountered:
I took a look at the camera code and there is nothing obvious wrong with it, however we are not taking into account the stride of the planes and the crop rect(?).
The color format is yuv NV12, displayed unchanged, but it was copied (SurfaceDuplicated).
Both front-facing and back-facing cameras are affected, all resolutions I tried too.
It is also not the upload to texture code that is wrong, as converting it to IYUV and sending it over the wire looks the same.
The text was updated successfully, but these errors were encountered: