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SDL3: SDL_RenderPresent slows down over time to a peak point and remains
#12333
opened Feb 19, 2025 by
TBbadmofo
Threads are needed by many SDL subsystems and may not be disabled when compiling for 3DS
#12313
opened Feb 17, 2025 by
CrossScarDev
Fragment shader should be optional in SDL_gpu graphics pipeline
#12311
opened Feb 17, 2025 by
zopsicle
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