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Threads are needed by many SDL subsystems and may not be disabled when compiling for 3DS #12313
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Our CMake script unconditionally considers threads available on Nintendo 3DS. Lines 2862 to 2896 in 3b4cfc1
Please debug on your system why it does not enter this |
This might be a bug with devkitpro because I can get it to compile if I use |
All we do on ci is pass |
just tried that and it didn't work |
I'm making a game with SDL3 and I had successfully compiled it for the 3DS but the second time I tried to compile it I get this error.
I'm building my project with this command:
cmake -S. -Bbuild-3ds -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/3DS.cmake" -DCMAKE_BUILD_TYPE=Release
Here is my CMakeLists.txt:
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