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Merge pull request #572 from hermensbas/feature/fix_end_of_lines
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FIX: CRLF replaced with LF
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liyunfan1223 authored Oct 3, 2024
2 parents 00b16db + 7b50803 commit 66fdea5
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Showing 2 changed files with 105 additions and 105 deletions.
148 changes: 74 additions & 74 deletions src/strategy/actions/OpenItemAction.cpp
Original file line number Diff line number Diff line change
@@ -1,74 +1,74 @@
#include "OpenItemAction.h"
#include "PlayerbotAI.h"
#include "ItemTemplate.h"
#include "WorldPacket.h"
#include "Player.h"
#include "ObjectMgr.h"

bool OpenItemAction::Execute(Event event)
{
bool foundOpenable = false;

// Check main inventory slots
for (uint8 slot = EQUIPMENT_SLOT_START; slot < INVENTORY_SLOT_ITEM_END; ++slot)
{
Item* item = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);

if (item && CanOpenItem(item))
{
OpenItem(item, INVENTORY_SLOT_BAG_0, slot);
foundOpenable = true;
}
}

// Check items in the bags
for (uint8 bag = INVENTORY_SLOT_BAG_START; bag < INVENTORY_SLOT_BAG_END; ++bag)
{
Bag* bagItem = bot->GetBagByPos(bag);
if (!bagItem)
continue;

for (uint32 slot = 0; slot < bagItem->GetBagSize(); ++slot)
{
Item* item = bot->GetItemByPos(bag, slot);

if (item && CanOpenItem(item))
{
OpenItem(item, bag, slot);
foundOpenable = true;
}
}
}

// If no openable items found
if (!foundOpenable)
{
botAI->TellError("No openable items in inventory.");
}

return foundOpenable;
}

bool OpenItemAction::CanOpenItem(Item* item)
{
if (!item)
return false;

ItemTemplate const* itemTemplate = item->GetTemplate();
if (!itemTemplate)
return false;

// Check if the item has the openable flag
return itemTemplate->Flags & ITEM_FLAG_HAS_LOOT;
}

void OpenItemAction::OpenItem(Item* item, uint8 bag, uint8 slot)
{
WorldPacket packet(CMSG_OPEN_ITEM);
packet << bag << slot;
bot->GetSession()->HandleOpenItemOpcode(packet);

std::ostringstream out;
out << "Opened item: " << item->GetTemplate()->Name1;
botAI->TellMaster(out.str());
}
#include "OpenItemAction.h"
#include "PlayerbotAI.h"
#include "ItemTemplate.h"
#include "WorldPacket.h"
#include "Player.h"
#include "ObjectMgr.h"

bool OpenItemAction::Execute(Event event)
{
bool foundOpenable = false;

// Check main inventory slots
for (uint8 slot = EQUIPMENT_SLOT_START; slot < INVENTORY_SLOT_ITEM_END; ++slot)
{
Item* item = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);

if (item && CanOpenItem(item))
{
OpenItem(item, INVENTORY_SLOT_BAG_0, slot);
foundOpenable = true;
}
}

// Check items in the bags
for (uint8 bag = INVENTORY_SLOT_BAG_START; bag < INVENTORY_SLOT_BAG_END; ++bag)
{
Bag* bagItem = bot->GetBagByPos(bag);
if (!bagItem)
continue;

for (uint32 slot = 0; slot < bagItem->GetBagSize(); ++slot)
{
Item* item = bot->GetItemByPos(bag, slot);

if (item && CanOpenItem(item))
{
OpenItem(item, bag, slot);
foundOpenable = true;
}
}
}

// If no openable items found
if (!foundOpenable)
{
botAI->TellError("No openable items in inventory.");
}

return foundOpenable;
}

bool OpenItemAction::CanOpenItem(Item* item)
{
if (!item)
return false;

ItemTemplate const* itemTemplate = item->GetTemplate();
if (!itemTemplate)
return false;

// Check if the item has the openable flag
return itemTemplate->Flags & ITEM_FLAG_HAS_LOOT;
}

void OpenItemAction::OpenItem(Item* item, uint8 bag, uint8 slot)
{
WorldPacket packet(CMSG_OPEN_ITEM);
packet << bag << slot;
bot->GetSession()->HandleOpenItemOpcode(packet);

std::ostringstream out;
out << "Opened item: " << item->GetTemplate()->Name1;
botAI->TellMaster(out.str());
}
62 changes: 31 additions & 31 deletions src/strategy/actions/OpenItemAction.h
Original file line number Diff line number Diff line change
@@ -1,31 +1,31 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license,
* you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/

#ifndef _PLAYERBOT_OPENITEMACTION_H
#define _PLAYERBOT_OPENITEMACTION_H

#include "Action.h"

class Player;
class Item;
class Event;

class OpenItemAction : public Action
{
public:
OpenItemAction(PlayerbotAI* botAI) : Action(botAI, "open item") { }

// The main function that is executed when the action is triggered
bool Execute(Event event) override;

private:
// Checks if the given item can be opened (i.e., has the openable flag)
bool CanOpenItem(Item* item);

// Performs the action of opening the item
void OpenItem(Item* item, uint8 bag, uint8 slot);
};

#endif
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license,
* you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/

#ifndef _PLAYERBOT_OPENITEMACTION_H
#define _PLAYERBOT_OPENITEMACTION_H

#include "Action.h"

class Player;
class Item;
class Event;

class OpenItemAction : public Action
{
public:
OpenItemAction(PlayerbotAI* botAI) : Action(botAI, "open item") { }

// The main function that is executed when the action is triggered
bool Execute(Event event) override;

private:
// Checks if the given item can be opened (i.e., has the openable flag)
bool CanOpenItem(Item* item);

// Performs the action of opening the item
void OpenItem(Item* item, uint8 bag, uint8 slot);
};

#endif

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