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Diablo 3 design panels

Gives you a lot of insight on overall game development, UI development, UX development & balancing, game systems development, character design and iteration, some teach how to convey your story and place it into the product that doesn't disrupt the game flow.

Diablo 3 Game Design (Blizzcon 2008)

Diablo III: character classes design panel (design, story, art) in 5 parts (Blizzcon 2008)

Diablo 3 World Lore And Environment Art (Blizzcon 2008)

Diablo III: Heroes & Monsters Panel (Blizzcon 2009)

Diablo III: Gameplay Panel (Blizzcon 2010)

Diablo III: Gameplay and Auction House Panel (Blizzcon 2011)

Diablo III: Lore Panel + Q&A (Blizzcon 2011)

Diablo III: Gameplay Systems and Crusader Panel (BlizzCon 2013)

Diablo III: Dungeon design (and content pacing)

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