Gives you a lot of insight on overall game development, UI development, UX development & balancing, game systems development, character design and iteration, some teach how to convey your story and place it into the product that doesn't disrupt the game flow.
Diablo 3 Game Design (Blizzcon 2008)
- https://www.youtube.com/watch?v=e-C1F9fCIKQ
- https://www.youtube.com/watch?v=WCCYAkBMvZE
- https://www.youtube.com/watch?v=bgKaZDxozBw
- https://www.youtube.com/watch?v=2kdThBX5UT8
Diablo III: character classes design panel (design, story, art) in 5 parts (Blizzcon 2008)
- https://www.youtube.com/watch?v=-lilST05y0k
- https://www.youtube.com/watch?v=IXgfcI7NKYI
- https://www.youtube.com/watch?v=KTRvaVdWB2Y
- https://www.youtube.com/watch?v=9e0HpbUzLLA
- https://www.youtube.com/watch?v=LeialVQZTv4
Diablo 3 World Lore And Environment Art (Blizzcon 2008)
- https://www.youtube.com/watch?v=JOne3lxX1wM
- https://www.youtube.com/watch?v=uuNPLFIHo60
- https://www.youtube.com/watch?v=oE4rk_YSc3M
- https://www.youtube.com/watch?v=gPnmZ2H5BvY
Diablo III: Heroes & Monsters Panel (Blizzcon 2009)
Diablo III: Gameplay Panel (Blizzcon 2010)
Diablo III: Gameplay and Auction House Panel (Blizzcon 2011)
Diablo III: Lore Panel + Q&A (Blizzcon 2011)
Diablo III: Gameplay Systems and Crusader Panel (BlizzCon 2013)
Diablo III: Dungeon design (and content pacing)