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[Squash] Add paramtype2 colorflowingliquid #15180
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[Squash] Add paramtype2 colorflowingliquid #15180
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Attribution to the original author needs to be preserved in Git history. |
@grorp And how do I do that ? I'm working on a totally different branch, in a totally different repo, and a totally different version. |
Add them as a co-author in commits. When a PR is squashed any commit should work to make them be attributed in the squashed merged commit. |
@rollerozxa Thanks. |
Co-authored-by: TurkeyMcMac <[email protected]>
Co-authored-by: TurkeyMcMac <[email protected]>
you can also put any author you want to using |
while liquid is being worked on I was just wondering if it is possible to adjust the liquid node heights too like in a setting or something? |
It is possible, but I won’t be doing that in this pr. |
okay |
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Are nodes colored correctly when using post_effect_use_node_color? It was copied from the procedure of the [multiply texture modifier.
Seems sensible to me, the shaders just do a RGB multiplication for hardware coloring as well.
A question: What would / should happen if a node is "flowed into" by two neighboring flowing liquids of the same type but different colors?
Apologies for the delay. I’ll resume work on this shortly. Had some irl work to do, before spending too much time on this. |
Should randomly pick one of the colors. |
Closes #12897.
this is an adoption of #12907
colorflowingliquid
has been added.post_effect_use_node_color
has been added, which lets the post effect color vary depending on a node's param2 color.To do
This PR is Ready for Review.
post_effect_use_node_color
? It was copied from the procedure of the[multiply
texture modifier.How to test
testnodes:colorflowingliquid_source
. Try changing the color of some flowing liquid using the param2 tool. Make sure the post effect color varies with the palette index. (has up to 16 colors)