- Convert single prop to .gltf
- Convert .bsp with all props to .gltf
- Extract Pak file from .bsp
- Extract all files from .vpk archives (slow)
- extract a defined region of the map
- extract animations for models
- render section of demo file to animations etc.
- convert dds textures to jpegs internally
- decompile decals and wall sprays
- fix bugs. make faster. lol
- glTF file writer ✓
- read prop textures ✓
- displacements ✓
- normal maps ✓
- bump maps ✓
- texture blends (✓)
- _autocombine_metal_pipe_603.mdl_0 (nuke, orientation)
- claypot03.mdl.001 (Index/Vertex Error)
- ctm_fbi.mdl (No textures)
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Sometimes the color of the textures becoms black because of the alpha layer in the image.
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Some Props may not decompile properly
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Blend Textures
- If a material has a blend texture, the second texture is included as a "OCCLUSION" Texture and has to be menually mixed with the base texture. Use the Alpha of the Vertex Color to blend the textures through the Mix Vertex Color Node.
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Some Props convert with a wrong orientation. This can be fixed manually in blender.
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Normal maps may be in a DirectX format (Y-), to be usable in blender with gltf they have to be manually modified in blender to fit the OpenGL format (Y+).
- Install Node.JS
- Clone or Download this repository
- Run
npm install
- Run
npm run setup
- Change to your CS:GO installtion directory and run
vsource