npm install isometric-game-tile-manager
For now, please reference the phaser-js example. API documentation coming soon.
In the diagrams below, the blue outline is the screen view and the blue arrows are the directions the screen is moving. The green tiles are the tiles that are being rendered and stored in memory.
As the player moves upward, top rows are added and bottom rows are removed.
As the player moves right, right columns are added and left columns are removed.
- Handle window size changes
- Mini map where user can jump to locations