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Convar Lookup

Blixibon edited this page Mar 3, 2020 · 6 revisions

This page serves as an index for convars that could be used with game_convar_mod (or even just used by players themselves).

This lists both new convars and old convars that could be used with game_convar_mod.

WIP

New Convars

Name Default Value Description
npc_alyx_interact_manhacks 0 Allows Alyx to "interact" with npc_manhacks in the same way she interacts with rollermines.
npc_alyx_interact_turrets 0 Allows Alyx to "interact" with npc_turret_floors in the same way she interacts with rollermines.
ai_dynint_always_enabled 0 Makes all of Mapbase's new dynamic interactions enabled by default.
npc_citizen_squad_secondary_toggle_use_always 0 Makes Mapbase's new citizen "Alt + USE" squad toggle enabled by default on all citizens, regardless of the spawnflag's status.
npc_combine_idle_walk_easy 1 Allows soldiers to use ACT_WALK_EASY (not to be confused with the "Walk Easy" keyvalue) when walking while idle.
npc_combine_unarmed_anims 1 Allows soldiers to use unarmed animations when they don't have an active weapon.
npc_combine_altfire_not_allies_only 1 Allows elite soldiers to use their energy balls on any enemy, as opposed to their original behavior of only using them against the player and their allies, which can be re-activated by turning off this convar.
ai_nographrebuildmessage 0 Disables the Node Graph out of Date. Rebuilding... message. This does not disable the rebuilding of the graph itself. It only suppresses the message. Use ai_norebuildgraph to disable nodegraph rebuilding altogether.

Existing Convars

Name Default Value Description
sv_infinite_aux_power 0 Controls whether players have infinite auxiliary power for sprint energy, oxygen, and legacy flashlight.
hl2_walkspeed 150 Controls the players' walk speed in HL2.
hl2_normspeed 190 Controls the players' normal speed in HL2.
hl2_sprintspeed 320 Controls the players' sprint speed in HL2.
npc_citizen_auto_player_squad_allow_use 0 Allows players to add or remove citizens from their squad with +USE, not to be confused with Mapbase's new "Alt + E" implementation.
hunter_allow_dissolve 1 Disabling this prevents hunters from dissolving after being hit by energy balls.
hunter_charge 1 Disabling this prevents hunters from charging at enemies.
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