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V0.103.2 Released

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@fuzhenn fuzhenn released this 19 Nov 09:10
· 1 commit to master since this release

调整

  • VectorTileLayer options的tileStackDepth改为2,tileStackStartDepth改为3,以避免某些服务数据量较大时,瓦片很久无法请求的问题, maptalks/issues#786

Bug修改

  • 解决生成纹理对象时的一个内存泄漏问题,该问题会导致频繁生成纹理的场景(例如3dtiles)的内存崩溃, maptalks/issues#785
  • 从查询结果中去除mask,修正3dtiles上的ColorMask造成的query3DTilesAtPoint出错的问题, maptalks/issues#787
  • 解决root tile matrix计算错误,导致某些3dtiles没有正常请求的问题,maptalks/issues#783
  • 解决LineStringLayer无法通过更新properties里的lineGradientProperty值,改变渐变的问题, maptalks/issues#782
  • 解决有alpha cutoff设置的gltf无法通过polygonOpacity调整透明度的问题,maptalks/issues#769

Adjustments

  • VectorTileLayer options have tileStackDepth changed to 2 and tileStackStartDepth changed to 3 to avoid the problem of tiles being unrequested for a long time when some services have large amounts of data, maptalks/issues#786

Bug fixes.

  • Resolve a memory leak when generating texture objects that caused memory crashes in scenarios with frequent texture generation (e.g. 3dtiles), maptalks/issues#785
  • Remove mask from query results, fixing an error in query3DTilesAtPoint caused by ColorMask on 3dtiles, maptalks/issues#787
  • Solve the problem that the root tile matrix is miscalculated, resulting in some 3dtiles not being requested properly, maptalks/issues#783
  • Solve the problem that LineStringLayer can't change the gradient by updating the lineGradientProperty value in properties, maptalks/issues#782
  • Fix an issue where gltf with alpha cutoff setting could not adjust transparency via polygonOpacity, maptalks/issues#769

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