V0.103.2 Released
调整
- VectorTileLayer options的tileStackDepth改为2,tileStackStartDepth改为3,以避免某些服务数据量较大时,瓦片很久无法请求的问题, maptalks/issues#786
Bug修改
- 解决生成纹理对象时的一个内存泄漏问题,该问题会导致频繁生成纹理的场景(例如3dtiles)的内存崩溃, maptalks/issues#785
- 从查询结果中去除mask,修正3dtiles上的ColorMask造成的query3DTilesAtPoint出错的问题, maptalks/issues#787
- 解决root tile matrix计算错误,导致某些3dtiles没有正常请求的问题,maptalks/issues#783
- 解决LineStringLayer无法通过更新properties里的lineGradientProperty值,改变渐变的问题, maptalks/issues#782
- 解决有alpha cutoff设置的gltf无法通过polygonOpacity调整透明度的问题,maptalks/issues#769
Adjustments
- VectorTileLayer options have tileStackDepth changed to 2 and tileStackStartDepth changed to 3 to avoid the problem of tiles being unrequested for a long time when some services have large amounts of data, maptalks/issues#786
Bug fixes.
- Resolve a memory leak when generating texture objects that caused memory crashes in scenarios with frequent texture generation (e.g. 3dtiles), maptalks/issues#785
- Remove mask from query results, fixing an error in query3DTilesAtPoint caused by ColorMask on 3dtiles, maptalks/issues#787
- Solve the problem that the root tile matrix is miscalculated, resulting in some 3dtiles not being requested properly, maptalks/issues#783
- Solve the problem that LineStringLayer can't change the gradient by updating the lineGradientProperty value in properties, maptalks/issues#782
- Fix an issue where gltf with alpha cutoff setting could not adjust transparency via polygonOpacity, maptalks/issues#769
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