V0.12.4 Released
@maptalks/gl
Fixes
- 因为shader缓存会导致依赖上下文的regl动态值出错,删去Shader缓存
- Because shader cache will lead to wrong value in regl's dynamic variable, remove shader cache
@maptalks/vt
Fixes
- 开启tile stencil时,将绘制过的stencil值设为0,解决数据重叠时的z-fighting
- When enabling tile stencil, set fragment's stencil to 0 to solve overlapping feature's z-fighting