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In VectorTileLayer and ExtrudePolygonLayer, the material restores support for uvRotation, which is the rotation angle of the texture in degrees, and the direction of rotation is counterclockwise.
Add debugNodes option in Geo3DTilesLayer service to configure tile numbers for debugging.
When debug is set to true on Geo3DTilesLayer service, the enclosing box of tiles will be drawn.
Bug fixes
Fixed the texture distortion problem of polygon pattern when the level is very large due to precision problem maptalks/issues#609
Fixed a bug that GeoJSONVectorTileLayer cannot be drawn properly when map is set to 4490 projection.
Solve the problem that VectorTileLayer does not support four-byte Chinese drawing. maptalks/issues#621
Solve the problem that when zooming the map, the text along the line does not update the collision box properly, maptalks/issues#624
Solve the problem that collision priority is opposite to drawing priority in PointLayer, maptalks/issues#626
Fix a bug in GLTFLoader where queryTerrain is called with an error when no terrain is set. maptalks/issues#606
Limit the number of textures requested at the same time in GLTFLoader, to avoid request failures when requesting a large number of textures.
Fix a drawing exception in 4326 projection when 3dtiles tile normal is miscalculated, maptalks/issues#607