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BEX update, version bump
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mcb5637 committed Feb 28, 2022
1 parent ca047a4 commit 43cfa39
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Showing 6 changed files with 36 additions and 7 deletions.
2 changes: 1 addition & 1 deletion BTX_CAC_Compatibility/mod.json
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"Description": "Modifies BTX (and BTXMinusWeapons) for CAC.",
"Author": "mcb",
"Website": "",
"Version": "0.1.19.2",
"Version": "0.1.19.3",

"DependsOn": [ "BT_Extended", "BT_Extended_Timeline", "BT_Extended_CE", "BT_Extended_3050", "BT_Extended_Clans", "BT_Extended_Quirks", "Custom Ammo Categories", "CustomActivatableEquipment", "CustomUnits", "IRTweaks" ],
"OptionallyDependsOn": [ "BTXMinusWeapons" ],
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2 changes: 1 addition & 1 deletion BTX_CAC_CompatibilityDll/BTX_CAC_CompatibilityDll/Main.cs
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Expand Up @@ -13,7 +13,7 @@
using System.Threading.Tasks;
using UnityEngine;

[assembly: AssemblyVersion("0.1.19.2")]
[assembly: AssemblyVersion("0.1.19.3")]

namespace BTX_CAC_CompatibilityDll
{
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Expand Up @@ -281,5 +281,5 @@ mechdef_marauderII_MAD-4A,0,Jump:3028-05-25T00:00:00Z,3,,3,,3
mechdef_o-bakemono_OBK-M10,0,,0,,0,3058-01-01T00:00:00Z,20
mechdef_akuma_AKU-1X,0,,0,,0,3058-01-01T00:00:00Z,28
mechdef_sunder_SD1-OC,0,,0,,0,3058-01-01T00:00:00Z,29
mechdef_hatamoto-chi_HTM-28T,0,,0,,0,3059-01-01T00:00:00Z,20
mechdef_hatamotochi_HTM-28T,0,,0,,0,3059-01-01T00:00:00Z,20
mechdef_cyclops_CP-12-K,0,,0,,0,3059-01-01T00:00:00Z,16
3 changes: 2 additions & 1 deletion MechAffinity/settings.json
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Expand Up @@ -10257,7 +10257,8 @@
},
{
"chassisNames": [
"chrprfmech_maulerbase-001_90"
"chrprfmech_maulerbase-001_90",
"chrprfmech_stonerhinobase-001_100"
],
"affinityLevels": [
{
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17 changes: 15 additions & 2 deletions MissionControl/settings.json
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Expand Up @@ -66,7 +66,16 @@
"ExcludeContractTypes": ["SoloDuel", "DuoDuel"],
"SkipWhenTaggedWithAny": ["lance_type_solo"],
"SkipWhenTaggedWithAll": [],
"SkipWhenExcludeTagsContain": ["no_extended_lance"],
"SkipWhenExcludeTagsContain": ["mc_no_extended_lance", "no_extended_lance"],
"EnableForTargetAlly": true,
"EnableForEmployerAlly": true,
"EnableForHostileToAll": true,
"EnableForNeutralToAll": true,
"AutofillType": "RespectEmpty",
"AutofillUnitCopyType": "RandomInLance",
"AutofillStartingFromContractDifficulty": 3,
"ForceLanceOverrideSizeWithTag": "mc_force_extended_lance",
"ForceLanceDefSizeWithTag": "mc_force_extended_lance",
"LanceSizes": {
"5": [
{
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"MapId": "mapGeneral_desertDam_aDes",
"ContractTypeName": "SimpleBattle",
"IncreaseBoundarySizeByPercentage": 0.55
}
},
{
"ContractTypeName": "AmbushConvoy",
"IncreaseBoundarySizeByPercentage": 0.2
}
]
},
"DynamicWithdraw": {
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17 changes: 16 additions & 1 deletion README.md
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Expand Up @@ -103,18 +103,33 @@ What to do when adding CAC-C into an existing savegame:
- Mech Mortar (Gear_Mortar_MechMortar -> Weapon_MortarCAC_ThumperFree) to Thumper with matching ammo (requires ballistics slot)

TODO List:
- modtek upgrade
- check if it works
- compupgrader remove
- cb upgrade
- switch submodule
- check if it works
- ECCM
- quad critable arm actuators to leg actuators
- coolant pods CAE
- narc/inarc ammo types
- imp sensor unlocks sensorlock without skill (add to irtweaks, add hospitalfix as well)
- multitarget quirk unlocks without skill? (irtweaks stat)
- ac projectiles per shot, if possible
- a-pods CAE?
- artillery mounting rework
- edit texts
- vehicle updates (inferno?)
- NARC reveals target?
- Flamers & Inferno ammo balance
- ECM tohit balance
- ac projectiles per shot, if possible
- new mechs: LAMs

Known bugs:
- CustomLoc patchig strings

Optional:
- i recommend having a look at BT_Extended_CE/mod.json settings and enable some of these in all modes
- If you want Urban vehicles to leave blood on destruction, look at CACs settings and change "DrawBloodChance" to 0.3
- manual deployment can be enabled via CU, set "DeployManual": to true to do so (warning: laggy)

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