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specify the work done over the older sdlquake port
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# sdlquake | ||
SDL port of the rasterizer only Quake engine | ||
SDL port of the rasterizer only Quake engine, original on http://www.libsdl.org/projects/quake/ | ||
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The quake engines begins with software rasterizer only, and the in quake 2 begins to use OpenGL backends.. the older pc in linux does not have much support of opengl modules in Xorg, so the software rasterizer are a good choice for those machines. | ||
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So Quake and quake2 can run in machines like AsusEEPC, VIA motherboards, Intel old i810 chipsets, Older Nvidia GNUp's and matrox unsupported GPU's. | ||
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## Cuurently works in this repo | ||
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The work in this repo by me will be limited to some compability with linux level, the rest will be let to contributions: | ||
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* the support for home configuration | ||
* the support per game loading by game base dir names | ||
* trying to port quake2 call to sdl rasterizer (by follow the work done in quake1) | ||
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This repo contains a quake1 engine ans some quake2 engine. Its focused in the quake 1 engine for now. |