make windows build work? #2
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name: Export Desktop | |
on: | |
push: | |
branches: [ master ] | |
env: | |
GODOT_VERSION: 4.3 | |
EXPORT_NAME: ClickyCat | |
TAG: v2.0.1 | |
jobs: | |
export-windows: | |
name: Windows Export 🗔 | |
runs-on: ubuntu-latest | |
container: | |
image: docker://barichello/godot-ci:4.3 | |
steps: | |
- name: Setup WINE and rcedit 🍷 | |
run: | | |
chown root:root -R ~ | |
godot --headless --quit | |
echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-4.3.tres | |
echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-4.3.tres | |
- name: Checkout 🛎️ | |
uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Setup 💻 | |
run: | | |
mkdir -v -p build/${EXPORT_NAME}-Windows-64bit build/${EXPORT_NAME}-Windows-32bit ~/.local/share/godot/export_templates | |
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable | |
- name: Import resources once 📦 | |
continue-on-error: true | |
run: godot --headless -v --import | |
- name: Windows Build 🔧 | |
run: | | |
godot --headless -v --export-release "Windows Desktop" ./build/${EXPORT_NAME}-Windows/${EXPORT_NAME}.exe | |
- name: Zip 🗜️ | |
working-directory: ./build | |
run: | | |
zip -r ${EXPORT_NAME}-Windows.zip ${EXPORT_NAME}-Windows | |
- name: Upload Release Asset 🚀 | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: ./build/* | |
tag: ${{env.TAG}} | |
overwrite: true | |
file_glob: true | |
export-linux: | |
name: Linux Export 🐧 | |
runs-on: ubuntu-latest | |
container: | |
image: docker://barichello/godot-ci:4.3 | |
steps: | |
- name: Checkout 🛎️ | |
uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Setup 💻 | |
run: | | |
mkdir -v -p build/${EXPORT_NAME}-Linux-64bit build/${EXPORT_NAME}-Linux-32bit build/${EXPORT_NAME}-Linux-ARM64 build/${EXPORT_NAME}-Linux-ARM32 ~/.local/share/godot/export_templates | |
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable | |
- name: Import resources once 📦 | |
continue-on-error: true | |
run: godot --headless -v --import | |
- name: Linux Build 🔧 | |
run: | | |
godot --headless -v --export-release "Linux 64-bit" ./build/${EXPORT_NAME}-Linux-64bit/${EXPORT_NAME}.x86_64 | |
godot --headless -v --export-release "Linux 32-bit" ./build/${EXPORT_NAME}-Linux-32bit/${EXPORT_NAME}.x86_32 | |
godot --headless -v --export-release "Linux ARM64" ./build/${EXPORT_NAME}-Linux-ARM64/${EXPORT_NAME}.arm64 | |
godot --headless -v --export-release "Linux ARM32" ./build/${EXPORT_NAME}-Linux-ARM32/${EXPORT_NAME}.arm32 | |
- name: Give execute permission ☑️ | |
run: | | |
chmod +x ./build/${EXPORT_NAME}-Linux-64bit/${EXPORT_NAME}.x86_64 | |
chmod +x ./build/${EXPORT_NAME}-Linux-32bit/${EXPORT_NAME}.x86_32 | |
chmod +x ./build/${EXPORT_NAME}-Linux-ARM64/${EXPORT_NAME}.arm64 | |
chmod +x ./build/${EXPORT_NAME}-Linux-ARM32/${EXPORT_NAME}.arm32 | |
- name: Create tar.gz archive 🗜️ | |
run: | | |
cd build | |
tar zcvf ${EXPORT_NAME}-Linux-64bit.tar.gz ${EXPORT_NAME}-Linux-64bit | |
tar zcvf ${EXPORT_NAME}-Linux-32bit.tar.gz ${EXPORT_NAME}-Linux-32bit | |
tar zcvf ${EXPORT_NAME}-Linux-ARM64.tar.gz ${EXPORT_NAME}-Linux-ARM64 | |
tar zcvf ${EXPORT_NAME}-Linux-ARM32.tar.gz ${EXPORT_NAME}-Linux-ARM32 | |
- name: Upload Release Asset 🚀 | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: ./build/${{env.EXPORT_NAME}}-Linux-*.tar.gz | |
tag: ${{env.TAG}} | |
overwrite: true | |
file_glob: true | |