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THIS WILLLL:LLL WORKKKKKK #14

THIS WILLLL:LLL WORKKKKKK

THIS WILLLL:LLL WORKKKKKK #14

name: Export Desktop
on:
push:
branches: [ master ]
env:
GODOT_VERSION: 4.3
EXPORT_NAME: ClickyCat
TAG: v2.0.2
jobs:
export-windows:
name: Windows Export 🗔
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:4.3
steps:
- name: Setup WINE and rcedit 🍷
run: |
chown root:root -R ~
godot --headless --quit
echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-4.3.tres
echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-4.3.tres
- name: Checkout 🛎️
uses: actions/checkout@v4
with:
submodules: true
- name: Setup 💻
run: |
mkdir -v -p build/${EXPORT_NAME}-Windows-64bit build/${EXPORT_NAME}-Windows-32bit ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Import resources once 📦
continue-on-error: true
run: godot --headless -v --import
- name: 🛠️ Windows Build
run: |
mkdir -v -p build/windows
EXPORT_DIR="$(readlink -f build)"
cd .
godot --headless --verbose --export-release "Windows Desktop" "builds/windows/ClickyCat-${{env.TAG}}.exe"
- name: 📦 Zip Windows Folder
working-directory: .
run: |
cd .
rm -rf Windows-ClickyCat-${{env.TAG}}.zip
zip -r Windows-ClickyCat-${{env.TAG}} builds/windows/ClickyCat-${{env.TAG}}.exe
- name: Upload Release Asset 🚀
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ./build/*
tag: ${{env.TAG}}
overwrite: true
file_glob: true
export-linux:
name: Linux Export 🐧
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:4.3
steps:
- name: Checkout 🛎️
uses: actions/checkout@v4
with:
submodules: true
- name: Setup 💻
run: |
mkdir -v -p build/${EXPORT_NAME}-Linux-64bit build/${EXPORT_NAME}-Linux-32bit build/${EXPORT_NAME}-Linux-ARM64 build/${EXPORT_NAME}-Linux-ARM32 ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Import resources once 📦
continue-on-error: true
run: godot --headless -v --import
- name: Linux Build 🔧
run: |
mkdir -v -p build/windows
EXPORT_DIR="$(readlink -f build)"
cd .
godot --headless -v --export-release "Linux" "./build/linux/ClickyCat-${{env.TAG}}.x86_64"
- name: Give execute permission ☑️
run: |
chmod +x builds/linux/ClickyCat-${{env.TAG}}.x86_64
- name: Create tar.gz archive 🗜️
run: |
cd .
tar zcvf builds/linux/ClickyCat-${{env.TAG}}.tar.gz builds/linux/ClickyCat-${{env.TAG}}.x86_64
- name: Upload Release Asset 🚀
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ./builds/linux/ClickyCat-${{env.TAG}}.x86_64
tag: ${{env.TAG}}
overwrite: true
file_glob: true