it wasnt that #29
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name: Export Desktop | |
on: | |
push: | |
branches: [ master ] | |
env: | |
GODOT_VERSION: 4.3 | |
EXPORT_NAME: ClickyCat | |
TAG: v2.0.2 | |
jobs: | |
export-windows: | |
name: Windows Export 🗔 | |
runs-on: ubuntu-latest | |
container: | |
image: docker://barichello/godot-ci:4.3 | |
steps: | |
- name: Setup WINE and rcedit 🍷 | |
run: | | |
chown root:root -R ~ | |
godot --headless --quit | |
echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-4.3.tres | |
echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-4.3.tres | |
- name: Checkout 🛎️ | |
uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Setup 💻 | |
run: | | |
mkdir -v -p build/${EXPORT_NAME}-Windows-64bit ~/.local/share/godot/export_templates | |
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable | |
- name: Import resources once 📦 | |
continue-on-error: true | |
run: godot --headless -v --import | |
- name: 🛠️ Windows Build | |
run: | | |
mkdir -v -p builds/windows | |
EXPORT_DIR="$(readlink -f build)" | |
cd . | |
godot --headless --verbose --export-release "Windows Desktop" "builds/windows/ClickyCat-${{env.TAG}}.exe" | |
- name: 📦 Zip Windows Folder | |
working-directory: . | |
run: | | |
cd . | |
rm -rf Windows-ClickyCat-${{env.TAG}}.zip | |
zip -r Windows-ClickyCat-${{env.TAG}} builds/windows/ClickyCat-${{env.TAG}}.exe | |
- name: Upload Release Asset 🚀 | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: ./build/* | |
tag: ${{env.TAG}} | |
overwrite: true | |
file_glob: true | |
export-linux: | |
name: Linux Export 🐧 | |
runs-on: ubuntu-latest | |
container: | |
image: docker://barichello/godot-ci:4.3 | |
steps: | |
- name: Checkout 🛎️ | |
uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Setup 💻 | |
run: | | |
mkdir -v -p build/${EXPORT_NAME}-Linux-64bit ~/.local/share/godot/export_templates | |
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable | |
- name: Import resources once 📦 | |
continue-on-error: true | |
run: godot --headless -v --import | |
- name: Linux Build 🔧 | |
run: | | |
mkdir -v -p builds/windows | |
EXPORT_DIR="$(readlink -f build)" | |
cd . | |
godot --headless -v --export-release "Linux" "build/linux/ClickyCat-${{env.TAG}}.x86_64" | |
continue-on-error: true | |
- name: Give execute permission ☑️ | |
run: | | |
chmod +x /builds/linux/ClickyCat-${{env.TAG}}.x86_64 | |
- name: Create tar.gz archive 🗜️ | |
run: | | |
cd . | |
tar zcvf builds/linux/ClickyCat-${{env.TAG}}.tar.gz builds/linux/ClickyCat-${{env.TAG}}.x86_64 | |
- name: Upload Release Asset 🚀 | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: ./builds/linux/ClickyCat-${{env.TAG}}.x86_64 | |
tag: ${{env.TAG}} | |
overwrite: true | |
file_glob: true | |