-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
121 additions
and
36 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,39 +1,124 @@ | ||
# Whenever a tag push matching pattern "v*" then run the job | ||
on: | ||
push: | ||
|
||
name: "godot-ci export" | ||
on: push | ||
|
||
# NOTE: If your `project.godot` is at the repository root, set `PROJECT_PATH` below to ".". | ||
|
||
env: | ||
GODOT_VERSION: 4.3 | ||
EXPORT_NAME: test-project | ||
PROJECT_PATH: test-project | ||
|
||
jobs: | ||
# job id, can be anything | ||
export_game: | ||
# Always use ubuntu-latest for this action | ||
runs-on: ubuntu-latest | ||
# Add permission for release creation. Can be made narrower according to your needs | ||
permissions: write-all | ||
# Job name, can be anything | ||
name: Export Game | ||
export-windows: | ||
name: Windows Export | ||
runs-on: ubuntu-20.04 | ||
container: | ||
image: barichello/godot-ci:4.3 | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
lfs: true | ||
- name: Setup | ||
run: | | ||
mkdir -v -p ~/.local/share/godot/export_templates/ | ||
mkdir -v -p ~/.config/ | ||
mv /root/.config/godot ~/.config/godot | ||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable | ||
- name: Windows Build | ||
run: | | ||
mkdir -v -p build/windows | ||
EXPORT_DIR="$(readlink -f build)" | ||
cd $PROJECT_PATH | ||
godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe" | ||
- name: Upload Artifact | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: windows | ||
path: build/windows | ||
|
||
export-linux: | ||
name: Linux Export | ||
runs-on: ubuntu-20.04 | ||
container: | ||
image: barichello/godot-ci:4.3 | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
lfs: true | ||
- name: Setup | ||
run: | | ||
mkdir -v -p ~/.local/share/godot/export_templates/ | ||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable | ||
- name: Linux Build | ||
run: | | ||
mkdir -v -p build/linux | ||
EXPORT_DIR="$(readlink -f build)" | ||
cd $PROJECT_PATH | ||
godot --headless --verbose --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64" | ||
- name: Upload Artifact | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: linux | ||
path: build/linux | ||
|
||
export-web: | ||
name: Web Export | ||
runs-on: ubuntu-20.04 | ||
container: | ||
image: barichello/godot-ci:4.3 | ||
steps: | ||
# Always include the checkout step so that | ||
# your project is available for Godot to export | ||
- name: checkout | ||
uses: actions/checkout@v4 | ||
|
||
- name: export game | ||
id: export | ||
# Use latest version (see releases for all versions) | ||
uses: firebelley/[email protected] | ||
with: | ||
# Defining all the required inputs | ||
godot_executable_download_url: https://github.com/godotengine/godot-builds/releases/download/4.4-dev3/Godot_v4.4-dev3_linux.x86_64.zip | ||
godot_export_templates_download_url: https://github.com/godotengine/godot-builds/releases/download/4.4-dev3/Godot_v4.4-dev3_export_templates.tpz | ||
relative_project_path: ./ | ||
archive_output: true | ||
- name: Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
lfs: true | ||
- name: Setup | ||
run: | | ||
mkdir -v -p ~/.local/share/godot/export_templates/ | ||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable | ||
- name: Web Build | ||
run: | | ||
mkdir -v -p build/web | ||
EXPORT_DIR="$(readlink -f build)" | ||
cd $PROJECT_PATH | ||
godot --headless --verbose --export-release "Web" "$EXPORT_DIR/web/index.html" | ||
- name: Upload Artifact | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: web | ||
path: build/web | ||
- name: Install rsync 📚 | ||
run: | | ||
apt-get update && apt-get install -y rsync | ||
- name: Deploy to GitHub Pages 🚀 | ||
uses: JamesIves/github-pages-deploy-action@releases/v4 | ||
with: | ||
branch: gh-pages # The branch the action should deploy to. | ||
folder: build/web # The folder the action should deploy. | ||
|
||
# This release action has worked well for me. However, you can most likely use any release action of your choosing. | ||
# https://github.com/ncipollo/release-action | ||
- name: create release | ||
uses: ncipollo/[email protected] | ||
with: | ||
token: ${{ secrets.GITHUB_TOKEN }} | ||
generateReleaseNotes: true | ||
tag: ${{ github.ref_name }} | ||
artifacts: ${{ steps.export.outputs.archive_directory }}/* | ||
export-mac: | ||
name: Mac Export | ||
runs-on: ubuntu-20.04 | ||
container: | ||
image: barichello/godot-ci:4.3 | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
lfs: true | ||
- name: Setup | ||
run: | | ||
mkdir -v -p ~/.local/share/godot/export_templates/ | ||
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable | ||
- name: Mac Build | ||
run: | | ||
mkdir -v -p build/mac | ||
EXPORT_DIR="$(readlink -f build)" | ||
cd $PROJECT_PATH | ||
godot --headless --verbose --export-release "macOS" "$EXPORT_DIR/mac/$EXPORT_NAME.zip" | ||
- name: Upload Artifact | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: mac | ||
path: build/mac |