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Godot demo for vector graphics through screen-space projected lines.

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miniluz/ScreenSpaceProjectedLines

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ScreenSpaceProjectedLines

A Godot project that converts edge-only models and applies an appropiate shader to give the lines width through screen-space projected lines and miter joints.

How to use

Make sure res://assets/processed/ exists. Download res://source/code/luz-joint-import-script.gd and attach it as an import script, then import. That will create a mesh in that folder that you can then rename and move wherever. Use a MeshInstance3D to instantiate it. Then use luz-joint.gdshader as a base for writing your shader.

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Godot demo for vector graphics through screen-space projected lines.

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