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The shard_seeder tool (in opencbdc-tx) computes shard range as 256/#shards, i.e., rounds down the range. This script computes it as 255/#shards +1, i.e., rounds it up. This doesn't matter if num shards is a power of 2, but for other values, the tool and script differ, causing errors in seed generation. The quick fix in this commit is to calculate the range by rounding down, as the tool does, and to ensure that the last range is extended, if needed, to the 1-byte max or 255.