Releases: mlthelama/SkyrimCharacterSheet
Releases · mlthelama/SkyrimCharacterSheet
1.1.4
What's Changed
- Update player.cpp to fix blade and blunt armor rating calc by @berated-bert in #41
version up
by @mlthelama in #42
New Contributors
- @berated-bert made their first contribution in #41
Full Changelog: 1.1.3...1.1.4
1.1.3
fixes
- removed duplicate entry of molag bal
- do not take input if cursor is in skyui search
- do not take input inside item menus if menus are unpaused (Skyrim Souls)
What's Changed
fix
by @mlthelama in #40
Full Changelog: 1.1.2...1.1.3
1.1.3.rc2
Full Changelog: 1.1.2...1.1.3.rc2
- removed duplicate entry of molag bal
- do not take input if cursor is in skyui search
1.1.3.rc1
Full Changelog: 1.1.2...1.1.3.rc1
- removed duplicate entry of molag bal
- do not take input if cursor is in skyui search
1.1.2
What's Changed
update
by @mlthelama in #39
Full Changelog: 1.1.1...1.1.2
Bugfixes
- fall damage perk calculation
Features
- updated for 1.6.1130+
- removed scaleform translation plus plus
1.1.2.rc2
Full Changelog: https://github.com/mlthelama/SkyrimCharacterSheet/compare/1.1.1 ...1.1.2.rc2
#39 not tested but updated for 1.6.1130 and 1.6.1170
features
- added translation handling (removes st++ dependency)
fixes
- fall damage perk calculation fix
open bugs
- player xp display
1.1.2.rc1
1.1.1
What's Changed
cleanup
by @mlthelama in #35test
by @mlthelama in #36feature
by @mlthelama in #37
Full Changelog: 1.1.0...1.1.1
bugfixes
- fixed blade and blunt 3 support #38
- corrected setting for fall damage
- Ffxed input Issues with the menu constantly opening
- added a blacklist for menu names so the key input is not taken when one of those menus is opened
features
- addesd setting "tween_menu_only" to "SkyrimCharacterSheet_Input.json". the mod will only listen for keyinput in the tween menu for the main window. It comes with an additonal hint menu showing the first bound key and the menu name, if "wait menu redirected" is installed as well it its key and name will be shown with this hint menu as well (thanks OsmosisWrench for the flash menu)
- added a new setting file for mod detection "SkyrimCharacterSheet_ModDetection.json" tells if it is allowed to look for the dll or esp of another mod. for example have skyrim souls installed but do not want the automatic unpause set "skyrim_souls" to false in file.
1.1.1.rc1
Full Changelog: main...1.1.1.rc1
bugfixes
- fixed blade and blunt 3 support #38
- corrected setting for fall damage
- Ffxed input Issues with the menu constantly opening
- added a blacklist for menu names so the key input is not taken when one of those menus is opened
features
- addesd setting "tween_menu_only" to "SkyrimCharacterSheet_Input.json". the mod will only listen for keyinput in the tween menu for the main window. It comes with an additonal hint menu showing the first bound key and the menu name, if "wait menu redirected" is installed as well it its key and name will be shown with this hint menu as well (thanks OsmosisWrench for the flash menu)
- added a new setting file for mod detection "SkyrimCharacterSheet_ModDetection.json" tells if it is allowed to look for the dll or esp of another mod. for example have skyrim souls installed but do not want the automatic unpause set "skyrim_souls" to false in file.
1.1.0
features
- the main configuration for the menus has been moved to json files
- all the used menu keys can be set in the json files (the $ShowLoremIpsum Strings). It could be used to get rid of translation files and set it there directly
- a few mods will be automatically detected, changes for to the mod
- skyrim souls: will unpause the mod screens.
- skyrim unbound: will change the detection for thane of whiterun
- blade and blunt: calculation for damage resistance is adjusted
- armor rating rescaled: reads its config files and should mimic its calculation
- hand to hand: pickpocket to security, lockpicking to hand to hand config
- better and more configuration what can be displayed. also support for additional setting files. this means the mod reads SkyrimCharacterSheet_Player.json but also SkyrimCharacterSheet_Player_lorem.json and if the configration is valid it will be added and shown (documentation)
Fixes
- open/close inventory menu now if zoom is used for an item and if an book is opened. If the menu has been closed manually (= button press) it will not be reopened or if auto open is set to false.
- wrong connection for inventory menu for magicka rate, stamina, ..
- Boethiah did not show, config was missing
- showing resistances now if they are 0% more info here
- additional actor values can be configured now. see github wiki
- allowing key combinations now too. see github wiki