This is a mod loader for the engine-sim by ange-yaghi aka AngeTheGreat
Original:
This is a real-time internal combustion engine simulation designed specifically to produce engine audio and simulate engine response characteristics. It is NOT a scientific tool and cannot be expected to provide accurate figures for the purposes of engineering or engine tuning.
You install it like normally. All the lua files must be located in assets/lua
! You can check the documentation for further detail on what vars you can use, functions and others.
Original:
This is a code repository and might not look like other software that you're used to downloading and installing (if you're not familiar with programming). To download a ready-to-use version of the application, navigate to the releases page, find the most recent release (ex. v0.1.5a
), click "Assets" and download the .zip file with a name that starts with engine-sim-build
. Unzip this file, then run bin/engine-sim-app.exe
. The simulator should then start normally.
Note: this project currently only builds on Windows!
git clone --recurse-submodules https://github.com/loader-engine/engine-sim-modloader
Install the latest version of CMake here if it's not already installed.
You will need to install the following dependencies and CMake will need to be able to locate them (ie. they need to be listed on your PATH):
1. SDL2
2. SDL2_image
3. Boost (make sure to build the optional dependencies)
4. Flex and Bison
From the root directory of the project, run the following commands:
mkdir build
cd build
cmake ..
cmake --build .
If these steps are successful, a Visual Studio solution will be generated in build
. You can open this project with Visual Studio and then run the engine-sim-app
project. If you encounter an error telling you that you're missing DLLs, you will have to copy those DLLs to your EXE's directory.