Version 1.49.3 (Beta)
Pre-releaseChanges
NEW
Windows UWP supportNEW
Support for additional platforms (1)NEW
Support forSKCanvas
clipping (2)FIX
Return types forSKCanvas
saving (3)FIX
Improved UTF-32/UTF-16/UTF-8 handling (4)
NuGet: https://www.nuget.org/packages/SkiaSharp/1.49.3-beta
Notes
Note 1
To better enable support for additional platforms not yet officially supported, such as Linux, we have a new feature that will prevent the inclusion of the default native library. To support a custom platform, first disable the native library by adding:
<ShouldIncludeNativeSkiaSharp>False</ShouldIncludeNativeSkiaSharp>
to the project that includes the native library (net45 library or exe). This will prevent the default library from being included, but then you will have to include your native library manually. The only criteria for this is to ensure that the native library is named libSkiaSharp
.
Note 2
The old SKCanvas.ClipRect
and SKCanvas.ClipPath
did not provide a means to reset the clip region. New methods were added for this:
void ClipRect(SKRect rect, SKRegionOperation operation = SKRegionOperation.Intersect, bool antialias = false);
void ClipPath(SKRect rect, SKRegionOperation operation = SKRegionOperation.Intersect, bool antialias = false);
bool GetClipBounds(ref SKRect bounds);
bool GetClipDeviceBounds(ref SKRectI bounds);
Note 3
SKCanvas.Save
and SKCanvas.SaveLayer
did not correctly return the value from native code.
Note 4
The original implementation of SKPaint.MeasureText
, SKPaint.BreakText
, SKPaint.GetTextPath
and SKPaint.GetPosTextPath
tried to convert the text to UTF-16 before performing the operation. The new implementation uses the encoding provided by the SKPaint
instance.
Just like when writing text to the screen, the SKPaint
uses the text encoding provided by the TextEncoding
property for all text operations.