Version 2.80.3 (Preview Build 90)
Pre-release
Pre-release
What's Changed
- Merge Metal APIs from main branch by @mattleibow in #1598
- Add the SKRuntimeEffect API by @mattleibow in #1604
- Introduce some metal consistency by @mattleibow in #1615
- Refactor the Android surface factory by @mattleibow in #1617
- Be a bit more defensive in the display links by @mattleibow in #1620
- Add Tests for Mobile (Android and iOS) by @mattleibow in #1630
- Add iOS device tests by @mattleibow in #1638
- Attempt to use the local ChromeDriver first by @mattleibow in #1653
- Run nightly builds to ensure always green by @mattleibow in #1651
- [macOS] Add the arm64 build target by @mattleibow in #1627
- Make sure to properly read image pixels by @mattleibow in #1636
- Expose IsAbandoned in the C# API by @mattleibow in #1659
- Split the packages up for better downloads by @mattleibow in #1660
- Fix The Bad Things by @mattleibow in #1662
- Fix Android Test Runner by @mattleibow in #1665
- Swap the buffers after a resize by @mattleibow in #1668
- avoid issues with failure to create gl surface by @gmurray81 in #1642
- Pack things correctly and pin the xharness version by @mattleibow in #1685
- Update to .NET 5.0 by @mattleibow in #1697
- Improve build props/targets by @mattleibow in #1698
- Add support for WinUI for Desktop by @mattleibow in #1696
- Roll back to a specific version of Xamarin.iOS that works with XCode 12.4 by @mattleibow in #1703
- Properly Detect & Handle Musl Systems by @mattleibow in #1657
- Update Uno by @mattleibow in #1708
- Add .NET Interactive Support by @mattleibow in #1710
New Contributors
- @gmurray81 made their first contribution in #1642
Full Changelog: v2.80.3-preview.40...v2.80.3-preview.90