Releases
2025-01-01
Added git support for remote changes occuring during the sync process
Added context-sensitive help showing the API documentation for the function
under the mouse and on typing a function call
Added autogenerated documentation for the game's scripts in the
style of the manual
Added presets for number formats in the new constant dialog
Added transform_ws_z_to_ss_z()
Added RGB_ADD()
intrinsic
Added scripts/cursor_lib.pyxl
general UI cursor library
Added sprites/spaceship128.png
, sprites/spaceship64.png
, and sprites/spaceship32.png
Added support for translucent dice in scripts/dice_lib.pyxl
Renamed scripts/dice.pxyl
to scripts/dice_lib.pyxl
Renamed scripts/mat3x3.pxyl
to scripts/mat3x3_lib.pyxl
Renamed scripts/platformer.pxyl
to scripts/platformer_lib.pyxl
The manual's contents sidebar now hides when the page is narrow
Improved the visibility of indenting guides and fold widgets in the editor
Removed the visible .pyxl
extension on scripts in the IDE
Added support for Adobe Photoshop 2025
Extended .sprite.json
palette_swap
feature with bit masking of
alpha values during remapping
Fixed autodetection of source_url
for non-Aseprite sources
Fixed swapped red and blue channels on sprite.mean_color
Fixed the map editor disappearing in full-screen Edit mode
Fixed make_random()
crash
Fixed pane resizing getting stuck on design documents
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